

Developed by Beam Software for LJN.
Platform / Puzzle / Adventure / Action / Science fiction
Back to the Future Part II & III is the sequel to the original Back to the Future game, and is based loosely off of the second and third films of the popular Back to the Future movie franchise. The game was developed by Beam Software for the Nintendo Entertainment System. The game was received fairly negatively when released-with many complaining in particular about the game's length coupled with lack of a save feature.
The game follows the plot of the movies, the player controlling Marty as he travels to 2015 to prevent his future son from committing a crime, and then traveling back in time to try to correct Biff's nefarious deeds which altered the future significantly. Once part II ends, Marty becomes stranded in 1955 and receives a letter from the Doc from 1885 asking to be rescued. Much of this plot also focuses on Marty finding and returning items to their rightful locations.

Shooter / Platform / Puzzle / Action / Science fiction
Based on the 2008 computer-animated film from Pixar Animation Studios, the video game version of WALL-E involves playing as the lonely robot as he navigates a trash-tainted world and begins an unlikely trek across the cosmos.

Platform / Puzzle / Adventure / Action
In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use. Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.


Platform / Hack and slash/Beat 'em up / Adventure / Action / Science fiction
The game follows the plot of Star Wars Episode I: The Phantom Menace. Players can choose from one of five prequel-era Jedi and run, jump, slash, and use the Force through the game's ten levels, starting on the Trade Federation Battleship and ending with the battle against Darth Maul on Naboo. The player's primary weapon is a lightsaber used to fight through waves of enemies and deflect blaster shots. The lightsaber combat is rather simplified with a system that lets the player lock on to the nearest enemy using the R1 button. Items and the force can also be used for special attacks. On most levels jumping puzzles make up a large portion of the challenge. There are a few segments in which the player can pilot various craft. The single player campaign can also be played in cooperative mode with a second player.

Platform / Puzzle / Adventure / Action
Did you just wake up in the afterlife? The only thing you know is that you’re tasked with a strange mission - collect all your debts! Pick all the coins in 30 levels full of riddles, lethal traps, ruthless enemies...and time pressure! Be smart, be fast and make the best use of your hero’s assets: a rock-solid head that can crush blocks and some good ol’ explosives. You also need to take advantage of your environment by pushing and placing boxes in a clever way. Just like in the golden days of gaming, enjoy some nice chiptune music, silly characters and pixel graphics and challenging puzzle-platforming action.

Arcade / Action / Science fiction
Back to the Future is a Nintendo Entertainment System game developed by Beam Software and loosely modeled after the popular film of the same name. It was followed by a sequel game which covered the second and third films in the Back to the Future movie franchise.

Platform / Adventure / Arcade / Action / Science fiction
Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).

Platform / Puzzle / Role-playing (RPG) / Action / Kids
Kubo 3 is new homebrew NES game from SJ Games (a 7 year old from France and little help from his Dad). The game is available in ROM version to download or can be ordered in complete NES CARTRIDGE edition in box with the manual.