

Developed by FlyingShine for CyberFront.
Visual Novel / Drama / Romance
Set in Gunjo Gakuin, a school specialized for those deemed by the government to be unfit for society, CROSS†CHANNEL follows the story of eight members of the school's Broadcasting Club who have just returned from a disastrous field trip, which throws their club and their friendships into turmoil.
Summer has come. With summer comes a long vacation from school. The Broadcasting Club has been torn apart, left to slowly disintegrate. Since returning from their first field trip of the summer, there's been a palpable distance between the club members. Now, only one single member continues to participate in the club activities. But a horrible realization has dawned on all of them: their school has been completely deserted. Are they really the only people left? The hero of our story is a member of the Broadcasting Club. He casually greets his friends as they show up at the otherwise deserted school. On the rooftop, we find club president Misato Miyasumi assembling a massive broadcast antenna, alone. This antenna was the club's summer project, and its completion for the purpose of sending a broadcast out to find other possible survivors has been their main goal. Last summer, the club comprised a close-knit group of friends who worked together. Yet now, only a single member continues their efforts. A group of the former friends watch her work, a cold glint in their eyes. This is the story of their clashing differences rising to a boil, and the resolutions that arise from these clashes. Once divided, the club members slowly begin to grow closer once again...

Adventure / Visual Novel / Drama / Mystery
Suoh Shirahane, a shy girl with a mysterious past, will begin her first year of high school at Saint Angraecum Academy, where she hopes to find a new beginning. She will navigate friendships and mysteries at her new school, and discovers that love can come in many forms.

Adventure / Visual Novel / Fantasy / Drama
Chaos;Head is a Japanese visual novel. It is the first game in the Science Adventure series.

Visual Novel / Historical / Drama
A PSP port of the original PS2 game and one of North America's First otome games.

Adventure / Visual Novel / Action / Comedy
The Fruit of Grisaia is a Japanese adult visual novel, the first in a series of visual novels by Front Wing. The game is a romance visual novel in which the player assumes the role of Yuji Kazami. Much of its gameplay is spent on reading the story's narrative and dialogue.

Adventure / Visual Novel / Drama / Romance
After jointly founding the so-called Space Club, Youichi and his friend Amamiya Ginga, the son of Amamiya Daigo, spent their school days building a rocket -- until one fateful night, a mysterious young girl called Aries crash-lands near them, her memories also lost from the shock of the landing.

Adventure / Visual Novel / Action / Comedy
The Eden of Grisaia is a Japanese adult visual novel, the third and final installment in a series of visual novels by Front Wing and the sequel to The Labyrinth of Grisaia. Beginning with the protagonist's sudden disappearance, the story quickly moves toward a dramatic climax, with all the answers revealed at last. Additional contents include "Prologue de la Grisaia," a side story that depicts the five heroines' arrival at Mihama Academy, and their time there prior to the arrival of Kazami Yuji.

Adventure / Visual Novel / Action / Comedy
The Labyrinth of Grisaia is a Japanese adult visual novel, the second in a series of visual novels by Front Wing and the sequel to The Fruit of Grisaia. It contains five "After Stories" continuing all of the heroines' routes from the first game in addition to "The Cocoon of Caprice," a story which touches on Kazami Yuji's painful, complex past and explores certain mysteries left unresolved in the previous title.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.