

It has some minigames and stuff. They probably take place in the mountains.

Style Savvy combines creativity and fashion with a collection of trendy clothes, chic accessories and stylish shoes. As the owner of a clothing boutique, you must purchase inventory, monitor the store's funds and try to please a constant stream of customers who look to you for the best fashions.

As in the original The Cooking Mama, players in The Cooking Mama 2: Dinner with Friends, prepare various culinary dishes using the Nintendo DS's touch screen. Following the on-screen instructions of the titular "Mama", the player uses the stylus to perform various activities such as chopping vegetables or mixing ingredients. Each of these tasks is performed by completing a short minigame, with a number of minigames strung together to form an entire dish from a catalog of 80 different recipes. After completing a dish, the player's cooking performance is evaluated and given a numerical score (out of 100) along with a corresponding medal. Failing to accomplish a step in Let's Cook mode or getting a "fail" within steps (in various ranges), the player will receive a "Broken Silver" medal, in which the medal is similar to that of the Silver medal with an addition: a crack. Unlike in previous Cooking Mama titles, bonuses earned during minigames do not influence the overall score, but instead accumulate as "bonus stars". For every 5 such bonuses which are earned, the player earns an unlockable item upon completion of the recipe.

The gameplay structure consists of the player progressing through a series of short minigames. The game features a total of 96 different dishes. Each minigame represents a different activity in the meal preparation, such as mixing, frying, or chopping the provided ingredients. The minigame mechanics themselves range from quickly drawing parallel lines in order to chop items, to a rhythm game where ingredients are added to a skillet or the heat is adjusted at precisely the right time. In many cases, players must look at the top screen of the DS for guidance on what to do next and then perform the task on the bottom screen. If the player makes a serious blunder or time expires without sufficient progress being made, that step in the cooking process is considered a failure. When this happens, a graphic of an angry "Mama" with flames erupting from her eyes is displayed, along with the caption "Don't worry, Mama will fix it!".

Role-playing (RPG) / Simulator / Sandbox
Harvest Moon DS Cute is the female version of Harvest Moon DS for the Nintendo DS. It was published and developed by Marvelous Interactive Inc., and first released in Japan on December 8, 2005. Harvest Moon DS Cute replaces the male protagonist from Harvest Moon DS with a female character; players may choose either Pony from Harvest Moon: Another Wonderful Life or Claire from Harvest Moon: More Friends of Mineral Town. The Japanese version introduced a system not present in the North American version known as the "Best Friend" system. This allowed the player to essentially marry any of the bachelorettes from Harvest Moon DS, as well as the bachelors.

Role-playing (RPG) / Simulator / Adventure / Fantasy
The second Atelier game for the Nintendo DS and the first to be released in North America. The game focuses more on gathering materials and item creation than on fighting monsters.

Puzzle / Action / Educational
The objective of each stage is simple: Kitty must collect all of the items scattered throughout each level. However, you can only tell Kitty to move left or right, and if you are not careful, Kitty will fall off the edge and say hello to the grim reaper. Luckily, blocks fall from the sky, which can be rotated and used to create staircases and bridges to the objects. However, placing three blocks with identical colors next to each other will make them disappear; this can both help and hurt. In addition to the block problems, Badz Maru, Hanamaru, and Pandaba will wander around and cause problems for Hello Kitty. Can you handle the pressure and collect all of the items in HELLO KITTY'S CUBE FRENZY?

Unlike most Barbie games, this game is a standard platform game rather than a simulation of the life of a female fashion model. Barbie must find an outfit for her date with Ken. The environment features a shopping mall level, an underwater level, and other worlds to explore. The game is also centered around collecting gems and pearls to fend off opponents. Enemies in the game include the usual sharks found in underwater levels in addition to jellyfish. Moving cubes of sugar must also be defeated in the game. The bonus rounds of the game are essentially a Concentration-type game where matching identical cards lead to extra points for the player.

Barbie is a video game developed by Imagineering Inc based after the famous Barbie doll, created by Mattel Inc. It was created specifically as an attempt to entice more girls to play video games, and was one of the very few Nintendo Entertainment System games with girl-oriented themes. It was not a particularly well-received game at the time, but has received some recognition for having some quality puzzles and gameplay style. Others have criticized it for being an example of "pink" software; which refers to software that was designed for male audiences that is re-skinned for female gamers, without taking into account true female gamer preferences.