

Developed by Nintendo R&D1 for Nintendo.
Adventure / Visual Novel / Drama / Mystery
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo (also known as Famicom Detective Club: The Girl in Back) is the second game in the Famicom Tantei Club franchise. It is a prequel to the first game, Famicom Tantei Club: Kieta Koukeisha. The game was originally released on two discs for the Famicom Disk System, the first disc released on May 23, 1989 and the second disc on June 30, 1989. The game was later redistributed as a Super Famicom game (with improved graphics and sound, added gameplay mechanics, and other minor changes) through Nintendo Power on April 1, 1998. On August 10, 2004, the game was released under the Famicom Mini Series for the Game Boy Advance (the Famicom Disk System version). The Super Famicom version was also released for the Virtual Console on April 30, 2008. Famicom Tantei Club Part II was developed by Nintendo R&D1 and published by Nintendo.
The prologue scene depicts an autumn night as a 15-year-old boy (the protagonist of the game) is on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse, where the boy explains that he ran away from his orphanage to find his parents' whereabouts. The man introduces himself as a private detective named Shunsuke Utsugi, and convinces the boy to become his assistant. A few months later, Utsugi and the protagonist receive a phone call to check over a crime scene. The murder victim is a freshman schoolgirl named Yoko Kojima. The protagonist begins gathering information from Ushimitsu High School to solve the Yoko case and connect it with the Genjiro Kaneda case along with the help of Yoko's two high school friends; a girl named Ayumi Tachibana and a boy named Hitomi Kawaii. It soon emerges that Yoko was deep into an investigation of "The Tale of the Girl Who Stands Behind," a rumor involving a ghost of a blood-soaked girl that stands behind a student, and the trio set out to discover the truth behind this rumor.

Adventure / Visual Novel / Drama / Mystery
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.

Adventure / Visual Novel / Drama / Mystery
Gyakuten Saiban is a visual novel adventure game developed by Capcom Production Studio 4 and published by Capcom. It was released in 2001 for the Game Boy Advance. The story follows Phoenix Wright, a rookie defense attorney who attempts to have his clients declared "not guilty". Among other characters are Phoenix's boss, Mia Fey; his assistant and Mia's sister, Maya; and prosecutor Miles Edgeworth. The player controls Phoenix through two sets of sections: investigations and courtroom trials. During investigations they gather information and evidence. During trials they cross-examine witnesses, and answer questions from the judge, the prosecutor, and the witnesses. The story is split into four cases.

Point-and-click / Puzzle / Adventure / Fantasy / Comedy
Meet Phoenix Wright, the rookie defense lawyer new to the scene with the wildest cross-examination skills in town! Take on five intriguing cases to reveal dramatic, stunning, and even comical court proceedings. Use both the touch screen to investigate the crime scenes, question witnesses and present shocking evidence. “Objection!”...It’s outrageous fun! You won’t be able to put down this laugh-out-loud, riveting adventure!

Adventure / Visual Novel / Drama / Mystery
Suoh Shirahane, a shy girl with a mysterious past, will begin her first year of high school at Saint Angraecum Academy, where she hopes to find a new beginning. She will navigate friendships and mysteries at her new school, and discovers that love can come in many forms.

Point-and-click / Adventure / Visual Novel / Comedy / Drama
The second game in the popular court room battle series from Japan introduces four new cases featuring new characters, plot twists and gameplay features. Players resume the role of Phoenix Wright, a defense attorney who must prove his client's innocence against the toughest of odds and most ruthless of adversaries. Players must exercise their legal prowess as they collect evidence, examine witnesses, analyses testimonies and seek the truth to ensure that justice prevails.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.

Adventure / Visual Novel / Drama / Mystery
Sweet Fuse is a mystery and romance visual novel in which the player assumes the role of Saki Inafune, as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue. The player will be prompted on occasion to pick what to make Saki say. Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level. There are moments during which Saki will become irate, indicated by the screen shaking and turning red, and the player will have to choose between having her restrain her anger or letting it out. "Explosive Insight" sections take place when Saki must find a solution or an answer to a problem. Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted. The player can pick up to three highlighted words or phrases to select, and the player prompts Saki's epiphany if one of their selections is correct.[1] If the player does not select the correct phrases, a bad ending will usually occur and they are prompted to try again. The game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.

Point-and-click / Puzzle / Adventure / Drama / Mystery
The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island. Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.