

Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI. The purpose of the hack is to refine FF6’s surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike. The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Tomato, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script. FF6:ROSE introduces two major advancements in its localization: Numerous instances of mismatched character dialects, continuity errors, and unnecessary speaker ambiguity have been resolved for the first time using a novel method of dialog customization. The names of almost all enemies and items have been retranslated at full length. Originally, these names were limited for technical reasons to 10 and 12 letters, respectively. Using an expanded pool of monospace font graphics, the names of enemies and items now reach up to 14 and 16 letters in length, respectively, and only a handful require abbreviation. The hack is built on C. V. Reynold’s Bug-Fix Compilation patch. It also includes decensored graphics and multiple quality-of-life enhancements. Several of the new features have either been developed from scratch or updated by the author specifically for this hack. A considerable amount of original technical work and attention to detail have gone into making this a uniquely polished and uncompromising FF6 experience.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
This patch is geared towards fixing bugs and patching up script inconsistencies or censorship. The aim is to preserve the original translation while generally improving the game as a whole.

Fighting / Role-playing (RPG) / Adventure / Action / Fantasy
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.

Role-playing (RPG) / Adventure / Indie / Action / Fantasy
Pokémon Unbound is a fan-made ROM hack of Pokémon FireRed that offers an enriched and modernized Pokémon experience. Set in the Borrius region—a land with a tumultuous history marked by a past war with the Kalos region—the game follows your journey to prevent the resurgence of a sealed dark force that once threatened the land.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
Final Fantasy VII (note: this is the original Japan-exclusive version) is a role-playing game set in a post-modern, steampunk world where technology and fantasy elements coexist. Players control Cloud Strife, an ex-soldier who joins the eco-terrorist group AVALANCHE to oppose Shinra Inc., a corporation draining the planet's life energy. The game features turn-based combat with an active time element, a customizable Materia system for abilities, and unique Limit Break attacks for each character. Players explore 3D environments, engage in various mini-games, and uncover a complex plot involving Cloud's mysterious past and a powerful threat to the world. As the story progresses, players gain access to different vehicles, allowing them to explore new areas and uncover additional content.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Action / Fantasy
A turn-based JRPG and sequel to the then-Japan-only Earthbound Beginnings (1989) in which Ness, a young boy living in a land based on the USA, leaves home to go on an adventure through strange locations, get to know quirky characters, and defeat an unknowable alien threat called Giygas while facing up to the realities of growing up and becoming familiar with the real world.

Role-playing (RPG) / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

Role-playing (RPG) / Adventure / Fantasy / Science fiction
Xenosaga I & II is a combined remake and retelling of Xenosaga Episode 1 and 2 redesigned for the Nintendo DS. The story changes were handled by the creator of the series. The game changes large parts of the storyline in Episode 1 while following the elements established in the original game. This includes adding new characters and changing how some scenarios play out. Changes in Episode 2 were much larger as the main character perspective of the game was switched from Jr. to Shion to match up with Episode 1 and 3. Some characters are removed from the story or have their fates changed or revealed. Some dungeons are removed, edited, or replaced. It also answers some questions that the original did not as you follow a different path through the same overall story. It also changes the combat mechanics of Episode 2 to match Episode 1.