

The Game & Watch Collection returns in this exclusive Club Nintendo game for the Nintendo DS. It includes Parachute and Octopus.

Keep Tingle afloat as you collide with the enemies and pop their balloons. Once they've fallen to the ground, ram into them again to knock them out before they've inflated their balloon and taken back to the skies. This game is a bonus item for platinum members in the Japanese Club Nintendo rewards program.

Game & Watch Collection is a compilation cartridge featuring three of Nintendo's Multi-Screen Game & Watch games. Not available for purchase, this game could only be obtained in Japan, North America and Australia, by buying it with points included with Nintendo games and systems. The included games are: Oil Panic, Donkey Kong and Green House.

Balloon Fight was developed and released by Nintendo, being the console port of the Arcade game VS. Balloon Fight (which was developed at the same time by another team, but released first). It was ported onto numerous other systems, and has more recently been released on the Nintendo Wii U. The game allowed for 1 player and 2 player gameplay, providing cooperative play to get past each stage.

A Game and Watch game from the original Silver collection from 1980 that was recreated as a DSiWare game.

Ball (originally known as Toss-Up in North America) is a Game & Watch game released as a part of the Silver series on April 28, 1980. It was the first Game & Watch game. It is a single-screen single-player Game & Watch. In Game A, the player tosses two balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling. In Game B, the player must juggle three balls, and each successful catch rewards ten points instead of one.

Shooter / Arcade / Action / Science fiction
3D Starstrike is a clone of the original wireframe Star Wars game.

Fighting / Role-playing (RPG) / Adventure / Action / Fantasy
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.