

A game based on the HeartCatch PreCure! anime series, including a series of mini-games, fights, dressing up, and musical performances.

Rhythm Heaven puts the music in your hands and some rhythm in your life. Let the music move you as you tap and slide your stylus on the touch screen to the beat of more than 50 musical rhythm games. The controls are as natural as tapping your finger to music.

A rhythm-action game like no other from the same team that created WarioWare. Rhythm Tengoku contains 48 minigames that put your rhythm to the test in a variety of crazy scenarios. Rhythm Tengoku was developed by Nintendo R&D1 and released exclusively in Japan for the GBA in 2006 and in arcades with Sega's help in 2007. Being developed by the same studio responsible for the WarioWare games, Rhythm Tengoku mixes the mini-game based gameplay with rhythm game elements, featuring unusually high-quality music for a GBA game. The game started development in 2004. A 2002 prototype for a GBA drum sequencer was incorporated into Rhythm Tengoku as well: the player can freely drum within the Sound Test or take on 19 drum lessons. (Source) The game contains eight stages with five rhythm games and one remix of the previous five each, adding up to 48 different mini-games total. Each game can be completed without hitting every note perfectly, although doing so will unlock various rhythm-related bonus games and modes, such as a drum set where you have to mimic what the drummer does. Much like the Wario Ware series of games, Rhythm Tengoku is all about following your senses and trying to be aware of various cues in the visuals and audio. This emphasis on sense instead of language makes it quite easy for anyone to pick up and play, even though the game is entirely in Japanese (and consequently only available in the Asian region or through an import website). For example, one of the game's levels has you rapping with a computer-controlled character. He'll speak a colour-coded Japanese phrase, and the player must press 'A' in different rhythms. Although the game explains what rhythms to do for which phrase, non-Japanese speaking players can watch hand movements on-screen to figure it out without the need for language. Occasionally, challenges will crop up, asking you to complete a level without any mistakes. Doing so earns you a certificate for that level, and a pink heart with a 'P' on it appears in that level's description.

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

Music / Puzzle / Simulator / Educational / Kids
Mario Paint is an educational game that allows anyone to create simple pictures, paint over black and white pictures, or free draw their own using the specially developed SNES Mouse. The player can also create their own piece of music using a selection of notes and themes, create greeting cards and animations, or play a game of "Gnat Attack", where they use the mouse to control a swatter to swat flies.

Music / Puzzle / Strategy / Science fiction / Kids
The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

Alvin and the Chipmunks: The Squeakquel is a video game based on the movie of the same name. Voices are provided by Ross Bagdasarian, Jr. and Janice Karman reprising their respective roles.

Music / Real Time Strategy (RTS) / Role-playing (RPG) / Action / Comedy
Zubo is a 3D rhythm action game set in the vibrant and melodic universe of Zubalon. Players enter Zubalon to help the zany inhabitants, the Zubos, defeat a malicious mastermind and his army of dastardly Zombos.

Music / Simulator / Comedy / Kids
The only Dance Dance Revolution release for the N64, DDR: DDM is intended for children to play. As always, your goal is to jump to the right arrows at the right time. When you are dancing, familiar Disney characters dance along in the background. Some of the songs are Disney-related, others are Japanese as this was a Japan-only release. The game requires the dance pad to play.