

On April 14, 1912, the great steamship RMS Titanic struck an iceberg and within hours it sank to the bottom of the Atlantic Ocean. As part of the Hidden Expedition Adventure League, it`s your job to explore the wreckage of this once-majestic ship and collect antique artifacts for the Titanic Museum. Through 14 diving missions you will scour 17 locations on the ship for cleverly-hidden clues that will lead you to the ultimate artifact: The Crown Jewels. Get ready to lose yourself in a historic adventure of epic proportions!

Puzzle / Role-playing (RPG) / Strategy / Fantasy
Scattered across five different regions, five special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot & ultimately save the world from chaos.

Puzzle / Strategy / Adventure / Business
Slip into a pair of overalls and try your hand at running a farm! From tending to the fields where your cows graze to gathering eggs for sale at the town market, Farm Frenzy is as stimulating as the real thing-- only you won't have to experience the nasty smells! You will, however, be required to invest the money you earn in new equipment. Building a cheese dairy, for example, allows you to process your milk on the spot and make even more cash. To beat a level in Farm Frenzy, you must complete a specific task, such as producing a certain number of eggs. Each new level is more challenging than the last, so you must increase the capacity of your warehouse and improve the performance of your production facilities. You can even buy a larger truck capable of delivering more goods to market! All of this makes dealing with the occasional bear easier. Featuring compelling and enjoyable gameplay, Farm Frenzy lets you give Old MacDonald a run for the money.

Point-and-click / Puzzle / Strategy / Mystery
NEScape! is a game for the Nintendo Entertainment System (NES), developed and programmed by Kevin Hanley, with graphics by Jon Piornack, music by Travis Nelson, and story and puzzle consultation by Kyndal Howard. It was released in 2019. It is a mystery escape room game designed to optionally be played with the Super Nintendo mouse. In NEScape! it's you against the clock in an intense race to escape the room before time runs out! Do you have the mental fortitude to assemble the clues and connect the dots so that you might overcome the challenges and see what lies on the other side of the door?

Point-and-click / Puzzle / Simulator / Fantasy / Historical
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild...and you just might save the universe from an unspeakable catastrophe.

Shooter / Platform / Puzzle / Action / Fantasy
Can you reclaim your ancestors’ land? Evil forces have taken over the once fertile land of Fortiana. You are the only one who can storm the castles and claw it back from the hordes of dragons. Experience a new type of strategy and arcade game. Fence off parts of the battlefield to corner your enemies. Collect catapults and power-ups to besiege the fortresses and take on dragons. But beware! As you progress through the levels it gets harder and harder. The fortresses become much larger and the monsters more vicious. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.

In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.