

Developed by Key for PROTOTYPE.
Adventure / Visual Novel / Drama / Romance
An expanded port of Kud Wafter for consoles, which removes the sexual content and adds additional story events and visuals.

Adventure / Visual Novel / Drama / Mystery
Suoh Shirahane, a shy girl with a mysterious past, will begin her first year of high school at Saint Angraecum Academy, where she hopes to find a new beginning. She will navigate friendships and mysteries at her new school, and discovers that love can come in many forms.

Adventure / Visual Novel / Fantasy / Drama
Chaos;Head is a Japanese visual novel. It is the first game in the Science Adventure series.

Adventure / Visual Novel / Action / Comedy
The Fruit of Grisaia is a Japanese adult visual novel, the first in a series of visual novels by Front Wing. The game is a romance visual novel in which the player assumes the role of Yuji Kazami. Much of its gameplay is spent on reading the story's narrative and dialogue.

Adventure / Visual Novel / Drama / Romance
After jointly founding the so-called Space Club, Youichi and his friend Amamiya Ginga, the son of Amamiya Daigo, spent their school days building a rocket -- until one fateful night, a mysterious young girl called Aries crash-lands near them, her memories also lost from the shock of the landing.

Adventure / Visual Novel / Action / Comedy
The Eden of Grisaia is a Japanese adult visual novel, the third and final installment in a series of visual novels by Front Wing and the sequel to The Labyrinth of Grisaia. Beginning with the protagonist's sudden disappearance, the story quickly moves toward a dramatic climax, with all the answers revealed at last. Additional contents include "Prologue de la Grisaia," a side story that depicts the five heroines' arrival at Mihama Academy, and their time there prior to the arrival of Kazami Yuji.

Adventure / Visual Novel / Action / Comedy
The Labyrinth of Grisaia is a Japanese adult visual novel, the second in a series of visual novels by Front Wing and the sequel to The Fruit of Grisaia. It contains five "After Stories" continuing all of the heroines' routes from the first game in addition to "The Cocoon of Caprice," a story which touches on Kazami Yuji's painful, complex past and explores certain mysteries left unresolved in the previous title.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.

Adventure / Visual Novel / Drama / Mystery
Sweet Fuse is a mystery and romance visual novel in which the player assumes the role of Saki Inafune, as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue. The player will be prompted on occasion to pick what to make Saki say. Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level. There are moments during which Saki will become irate, indicated by the screen shaking and turning red, and the player will have to choose between having her restrain her anger or letting it out. "Explosive Insight" sections take place when Saki must find a solution or an answer to a problem. Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted. The player can pick up to three highlighted words or phrases to select, and the player prompts Saki's epiphany if one of their selections is correct.[1] If the player does not select the correct phrases, a bad ending will usually occur and they are prompted to try again. The game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.