

Stealth, humour and tactical skills - the scene is set for the ultimate showdown between Sam Sheep-dog and a greedy wolf whose only thought is where his next meal is coming from. Take control of Ralph Wolf as he uses his ACME arsenal to solve perplexing platformer puzzles all in the name of stealing a sheep — live on Daffy Duck's new game show: Sheep, Dog, and Wolf.

Platform / Puzzle / Action / Comedy
This side-scrolling game allows the player to control different Looney Tunes characters and their different abilities to advance through the levels, seven in all. The player can use Daffy Duck (throwing a frisbee to defeat enemies with Mario-style gameplay), Tweety Bird (elude Sylvester throughout the level), Porky Pig (control a bi-plane to shoot down enemies), Taz (really only a bonus game in which he has to collect as many steaks as possible in 60 seconds), Speedy Gonzalez (elude ghosts and ghouls in a haunted mansion), Roadrunner (of course running from his arch enemy, Wile E. Coyote) and finally Bugs Bunny (gameplay similar to Daffy).

In their big debut on the Nintendo 64, the favorite cartoon babies are about to get wrapped up in the scavenger hunt to end all scavenger hunts. Featuring three different board games, RUGRATS: Scavenger Hunt utilizes the animation and humor from the cartoon series, and melds it into an original game that has players traipsing through 3D worlds looking for hidden objects. In "The Pirate Treasure Hunt," the babies travel underwater in search of items; "Angelica's Temple of Gloom" challenges players to find bits of Stu's broken Aztec statues before Angelica can; and "Reptar Rally" has the babies collecting sweets in Candy Island. Once you choose your baby from a list that includes Tommy, Chuckie, Phil, or Lil, you begin using a spinner (just like a board game spinner) to determine how many spaces you'll advance. There are lots of trick spaces that give you advantages or disadvantages, like the Spike the Dog spot (which allows you to ride the pet for five spaces), and a Dil spot (which makes Dil come out and shuffle the board). Don't get too worked up though, as each baby has an energy meter, and if it hits zero you'll have to take a nap.

Platform / Puzzle / Strategy / Action / Comedy
The peaceful world of the LocoRoco are under attack by the not-so-nice Moja Corps! These evil outer space creatures have come to take the LocoRoco from their land of blowing flowers, lively creatures and pastel scenery. As the planet where the LocoRoco inhabit, you must move them through more than 40 levels of slippery slopes, teetering platforms and maze-like passages. The LocoRoco have the uncanny ability to fluidly morph to their landscape, so all you need is to tilt, roll and bounce the happy blob-like creatures to safety!

Platform / Puzzle / Strategy / Action / Fantasy
The Lost Vikings is a puzzle-platform video game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. The game features infinite opportunities of retries in case the player loses one of the Vikings. In 2015, The Lost Vikings were added as a playable hero in Heroes of the Storm, allowing players to control the three Vikings as individual units, making a unique departure from the typical heroes available. Character abilities: All three Vikings (Erik, Baleog and Olaf) have three health points which they can lose by getting hurt by enemies or by falling from great heights, and the ability to carry and use items, mainly keys, bombs, and food (which restore health points). Each of the Vikings has a unique set of abilities: Erik can run faster than the other two, can jump, and can bash through some walls (and enemies) with his helmet. Baleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance. Olaf can block enemies and their projectiles with his shield, and use his shield as a hang glider. Olaf's shield can also be used as a stepping stone for Erik to enable him to reach higher ground, which would not be possible without the shield.

Platform / Strategy / Adventure / Action / Historical
Based on the Casper film, the game pits you in the role of the friendly ghost trying to make a friend and a second chance at life instead of scaring everyone away. The plot centers around the "spoiled, grasping inheritor of Whipstaff Manor" - Carrigan Crittenden. She's after the treasure she thinks is hidden in the walls. Casper will need the help of Dr James Harvey - therapist to the dead - if he has any hope of succeeding in his adventures. Casper will also have to deal with his uncles - Stretch, Stinkie and Fatso, who just love to scare "Fleshies" and thwart Casper's efforts. The gameplay is 3d - and is mostly puzzle solving, with Casper able to take a variety of forms and manipulating objects.

Platform / Strategy / Action / Comedy
Based on the hit ABC TV show, Wipeout: The Game challenges fans to master speed, balance, and precision to overcome the world's largest obstacle course while enduring the inevitable hilarious falls, sometimes at the hands of your friends and family! In Wipeout: The Game, players will prove they have what it takes to make it to the grand finale "Wipeout Zone" for their chance to be proclaimed champion. Four players can compete at the same time, even allowing players to hurl objects at and taunt their opponents. The video game features everything that people love about the hit ABC show, including commentary from the show's hosts, John Anderson, John Henson and co-host Jill Wagner. Players will have to run, jump and dodge all of Wipeout's various obstacles, including the brutal Sucker Punch, the beloved Big Balls, and the insanely difficult Sweeper.


Platform / Puzzle / Strategy / Comedy
Pushover is a platform puzzle game developed by Red Rat Software and published by Ocean Software in 1992 for the Amiga, Atari ST, DOS and Super NES. Notably, the game was sponsored by Smiths' British snack Quavers (now owned by Walkers), where the game plot revolves around the then Quavers mascot 'Colin Curly' losing his Quavers packets down a giant ant hill. The player is then tasked with controlling 'G.I. Ant', a large soldier ant, to recover the Quavers by solving a series of puzzles. The SNES version lacks the Quavers branding, and instead the aim is to recover bundles of cash dropped down the ant hill by Captain Rat. The game consists of 100 levels of increasing complexity over nine different themed worlds. Each level features several interconnected platforms holding a number of "dominoes". The aim is to rearrange the dominoes, such that with a single push, all of the dominoes are toppled, thus opening the exit to the next level. There are 11 different types of domino, identified by red and yellow patterns, each with different actions. The player controls G.I. Ant, who can move certain dominoes by carrying them one at a time. Various factors can result in failure to complete a level. As well as toppling all of the dominoes, the player must be able to access the exit door once the dominoes have fallen. For instance, the player will be unable to reach the exit if a ledge leading to the exit has been destroyed, or if a gap leading to the exit has not been bridged, or if a line of dominoes lie across the exit. G.I. Ant may die by falling from a large height, by falling off the bottom of the screen, or by being crushed under a falling domino. The player is then greeted with the message "You Failed, You Died" and has to restart the level. Also, the level will be failed if any dominoes are destroyed by landing one domino on top of another. Each level has a time limit during which it must be completed. However, if the time runs out the player is still able to continue with the puzzle if they wish. By pausing the game once the time has run out, a small hint will be displayed, giving advice on how to complete the level. As a side note, the hint for level 98 informs the player that the game's designer cannot remember how to complete the level without trickery ("Use a drop! There is a way to make it work with a push, but I can't find it!"). The themed worlds, in order, are an industrial complex, an Aztec world, a space station, an electronic world, a Greek temple, a Medieval castle, a Meccano-inspired world, a dungeon and a Japanese temple. Each world has 11 levels, making a total of 99 regular levels. A packet of Colin's Quavers is retrieved after each world, with nine packets in all to be collected. Many of the early levels are tutorials demonstrating how each type of domino will act. Often there is only a single solution to each level, though some levels have multiple solutions. The final level, level 100, must be completed using dominoes with hidden markings. A password system allows the player to continue an earlier game, without having to restart from the first level. Additionally, upon completing a level the player gains a token, which once a level has been failed, allows the player to return to the point before the domino push, rather than having to return to the initial state of the level.