

A stock-trading simulator for the NES that uses the name of famed Japanese financial adviser Matsumoto Tooru. It was developed by Imagineer and was never released outside of Japan. Matsumoto Tooru no Kabushiki Hisshou Gaku ("Matsumoto Tooru's Stock Success Knowledge") is a stock exchange simulation developed and published by Imagineer. The goal of the game is to make 100 million yen (approximately $1.3mil) in the stock market in the span of a single year via a series of shrewd financial decisions and listening to advice about which way a certain type of stock might turn. The game is fronted by Matsumoto Tooru, a nationally well-known financial adviser who is often considered to have an expansive knowledge of the Japanese stock market. The game also features the song "The Entertainer" by Scott Joplin. Though it focused on unusually complex subject matter for a video game, it sold enough copies to inspire a sequel that was released the following year.

Point-and-click / Simulator / Strategy
Where life, love and money all depend on how well you play the game. Make billions of dollars when you deal with the giants of Wall Street. Not only do you take risks by playing the stock market, but you must prove you can uphold a high standard of living. If you dream of fame and fortune, this Life Simulation game is your way to the top. You can taste the victory of success, but only if you're strong enough to face the challenge of life. Now, are you ready to deal?

Simulator / Sport / Strategy / Non-fiction
In Football Manager 2011, managers can negotiate contracts with players, access a training area so that managers can give their team specific areas to focus on before a match, interact with players, staff and the board, enjoy 100 new animations, and much more.


Simulator / Strategy / Business / Sandbox
SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

Simulator / Sport / Strategy / Non-fiction
Football Manager 2010 (abbreviated to Football Manager 10 or FM10) is a football manager simulation video game. It was released on Microsoft Windows, Mac OS X and PlayStation Portable on 30 October 2009.[3] It is also available for digital download on Steam and iOS.[4] The game demo was released on 14 October 2009.[5][6] This is the first release in the series to be sold under the Football Manager name throughout the world. Previous North American (i.e., United States/Canada) versions were sold as Worldwide Soccer Manager.

Role-playing (RPG) / Simulator / Strategy / Sandbox
Ever wanted to live life on a farm, with nothing but the sun, the fresh scent of your crops, the muddy fields underneath, and cows and chickens to keep you company? Well, you're in luck, because you have just inherited your grandfather's ranch, but it's in a terrible state of disrepair! What ever can you do?

Simulator / Sport / Strategy / Business
Football Manager Handheld is a handheld version of Football Manager 2006, where you take control of a team in one of 7 countries. You control the signing of new players, setting the team for the matches and setting up training. Compared to the PC version the PSP version has been significantly simplified. There are fewer players, fewer teams and every player and staff member has fewer stats.

Real Time Strategy (RTS) / Simulator / Strategy / Historical / 4X (explore, expand, exploit, and exterminate)
First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level