

Developed by FlipFlop for Artdink.
Simulator / Adventure / Historical / Comedy
Neo ATLAS is a reimagining of Artdink's home computer Atlas series, with 32-bit era upgrades to graphics and gameplay. Neo ATLAS is a reimagining of Artdink's home computer Atlas series, with 32-bit era upgrades to graphics and gameplay.
As the manager of a trading company in 15th century Portugal, you're charged with making a profit while also exploring the mysterious remainder of the world, currently shrouded in mysterious clouds. As you explore the map, you make calls on whether you believe or disbelieve the reports of your sailors, and this act goes on to influence the shape of the world itself, and in turn, the resources and challenges placed around it. You can discover mysterious plots, cities, ruins, creatures, pirates, monsters and additional background music on your journeys. Whilst your admirals are out exploring, you are also charged with establishing trade routes to distribute the resources they've uncovered, enable the production of goods, and ultimately make yourself a tidy profit.

Simulator / Adventure / Comedy / Business
A second, expanded PlayStation iteration of Artdink's Atlas series. You are once again in charge of a trading company headquartered in Lisbon, and tasked by the king with exploring the rest of the world and bringing home the spoils. In addition to the exploration, trading and map creation of the prior game, it adds an "episode" system which is effectively a quest log, as well as changes and updates to the story and quests. Additionally, it improves on the trading system, adding the "trading post" function, which allows the player to choose which product to make in some cities, which allows for more streamlined trading. Just like the prior games, the shape of the world is determined by the player's belief or disbelief in the reports brought in by their admirals, and ultimately influences what is found on the map, and the routes that are available.

Role-playing (RPG) / Adventure / Fantasy / Historical
Guardian's Crusade, known in Japan as Knight & Baby, is a 1998 role-playing video game (RPG) for the PlayStation, developed by Tamsoft and released worldwide by Activision. The game revolves around a warrior named Knight, his fairy friend Nehani, and a pink creature named Baby that the player raises and feeds like a virtual pet. The gameplay is that of a standard turn based RPG with non-random encounters. Guardian's Crusade did not enjoy commercial success but received positive reviews.

Role-playing (RPG) / Simulator / Adventure / Fantasy / Historical
The first installment of the World Neverland series. Players are invited to "experience of fiction life". World Neverland: Olerun Oukoku Monogatari is the first game in the World Neverland series. The game takes places in a fictional world in which the characters make friends, fall in love, get married, have children, do jobs, and grow old. In the game, the player's character can learn swordplay, martial arts, and magic to increase their stats. There are about 120 different people living in the game's world. The player's choices have a significant impact on the overall story of the game.


A Capcom developed adventure game released exclusively in Japan for the PlayStation. Cursor-selective adventure game. The player takes on the role of a detective transferred from the main police department to investigate a murder on a surrealistic island. The investigation is always accompanied by slapstick jokes. The story progresses by switching between "Investigate" and "Move" modes with the buttons, selecting the object to be investigated with the cursor, and using the items obtained on the object. The difficulty level is low, as at any time by pressing the button, your buddy, Detective Nekonya, will give you hints on how to proceed.

Role-playing (RPG) / Adventure / Fantasy / Sandbox
A port of Final Fantasy VI for PlayStation that adds an opening and ending FMV cutscene and includes a number of bonuses, including a bestiary and artwork gallery that can be accessed from the main menu, and which are revealed as the player progresses through the game. It is largely similar to the Super Nintendo version with the only notable changes to gameplay being the revision of Vicks to Biggs, the correction of a handful of bugs, and the addition of a new "memo save" feature, which allows players to quickly save their progress to the PlayStation RAM. Due to the CD-ROM format of PlayStation it has longer load times in comparison to the Super Nintendo version. In Japan, it was available in both a standalone release and as part of Final Fantasy Collection, while in North America it was available only as part of Final Fantasy Anthology. In Europe it was sold only as a standalone release.

Role-playing (RPG) / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.

Simulator / Strategy / Business / Sandbox
It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!