

Developed by Banpresto for Namco Bandai Games.
Adventure / Visual Novel / Comedy / Romance
Ore no Imouto Maker EX: Imouto to Koi Shiyo? Portable is a short visual novel that comes bundled with Ore no Imouto ga Konnani Kawaii Wake ga Nai Portable.

Adventure / Visual Novel / Comedy / Romance
Ore no Imouto ga Konna ni Kawaii Wake ga Nai Portable ga Tsuzuku Wake ga Nai is an expanded version of the comedy romantic visual novel Ore no Imouto ga Konna ni Kawaii Wake ga Nai Portable. It includes two discs with the first being an updated version of the original game and a second disc with additional elements added in.

Adventure / Visual Novel / Comedy / Romance
Ore no Imouto ga Konna ni Kawaii Wake ga Nai Portable is a romantic comedy visual novel developed by guyzware and published by Banpresto. Unlike the original story of the light novels, Oreimo Portable expands on the story, with complete story routes for Kyousuke and each of the main female casts written by the original creator of the light novels, Tsukasa Fushimi.

Adventure / Visual Novel / Comedy / Romance
This romance visual novel explores the question of gender integration at a private school. A curious series of events leads to our hero becoming the only boy at a prestigious girls' academy... But over 99% of the girls are against integration!

Adventure / Visual Novel / Comedy / Romance
Spin-off of the popular Visual Novel "Steins;Gate". It is set up in a peaceful world line where okabe can hang out romantically with all the main characters of the original novel: Makise Kurise, Shiina Mayure, Kiryuu Moeka, Feiris, Suzuha Amane and Urushibara Ruka. Okabe ends up in the Delta world line (>3% of divergence) after conducting numerous experiments with the D-mail. When Okabe comes to, he finds the lab members preparing for a party and that due to successive experimenting the Future Gadget Laboratory's electric bill has skyrocketed. To compensate for this Okabe tries waitering and decides to sell the latest Future Gadget. (Partially adapted from the Steins;Gate wiki).

Adventure / Visual Novel / Action / Comedy
The Fruit of Grisaia is a Japanese adult visual novel, the first in a series of visual novels by Front Wing. The game is a romance visual novel in which the player assumes the role of Yuji Kazami. Much of its gameplay is spent on reading the story's narrative and dialogue.

Adventure / Visual Novel / Action / Comedy
The Eden of Grisaia is a Japanese adult visual novel, the third and final installment in a series of visual novels by Front Wing and the sequel to The Labyrinth of Grisaia. Beginning with the protagonist's sudden disappearance, the story quickly moves toward a dramatic climax, with all the answers revealed at last. Additional contents include "Prologue de la Grisaia," a side story that depicts the five heroines' arrival at Mihama Academy, and their time there prior to the arrival of Kazami Yuji.

Adventure / Visual Novel / Action / Comedy
The Labyrinth of Grisaia is a Japanese adult visual novel, the second in a series of visual novels by Front Wing and the sequel to The Fruit of Grisaia. It contains five "After Stories" continuing all of the heroines' routes from the first game in addition to "The Cocoon of Caprice," a story which touches on Kazami Yuji's painful, complex past and explores certain mysteries left unresolved in the previous title.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.