

Solo Flight is a flight simulator game for the Commodore 64, Atari 8-bit family, and Apple II series released in 1983. It was later released for the IBM PC. The game was created by noted game designer Sid Meier, and published by MicroProse Software, which Meier founded in 1982 with Bill Stealey. The mission of the game is to fly solo over several states, delivering bags of mail. The game supported a fairly realistic flight model (for the time), and a large number of flight instruments were available. A map covering many states of the US was used, which even included altitude data (although the landscape always appeared flat due to the technology constraints of the time).

Jet de GO! is a spin-off from the famous Densha de GO! series by Taito. Instead of trains, this title focus exclusively on flying planes. Players can take off and land with a Jetstream 31 turboprop, a mid-range Boeing 767 or a long haul Boeing 747. The game modes include Flight mode, Cruise mode and Lesson mode.

Jet de GO! Pocket is the third installment of Taito's flight simulation series for Sony consoles and the first one to be released on PSP. The first title in the series, Jet de GO!, was released on PlayStation in 2000 and its sequel, simply titled "Jet de GO! 2", was released on PlayStation 2 in 2002. Just like its predecessors, the game allows the player to take the captain's chair in the cockpit of a commercial airliner making flights to and from major Japanese cities such as Tokyo, Osaka and Sapporo. The game features a variety of airplanes such as the Boeing B747, B777 and B767, different weather and daytime conditions and flight plans. The player can choose between three game modes: Flight, Trial and Replay. Since the game is endorsed by Japan Airlines, a real world airline, it is not actually possible to "crash" an airplane. Collisions with the ground are shown in a simplified fashion where the plane simply stops once it touches down, resulting in a "Game Over" screen. Although the game was only released in Japan, it features partially English menus.

Challenge and see how far can the airplane designed by you fly in simulation game "DIGITAL GLIDER AIRMAN". The simulation flight of your plane is based on your design and aerodynamics. Test your knowledge of aviation theory and skills as a pilot!

Flight Path 737 is a flight simulator or as the cover says an "advanced pilot trainer". The player is the pilot of a jet airliner and his task is to take of from an airport, climb over the mountains that surrounds it and then land safely on an airfield in the valleys below. The player only gets one chance as there is only enough fuel for one landing. The game is played from a first person perspective and the screen is split into two parts: a landscape view at the top and the instrument panel below. The instrument panel shows all the information that is needed such as altitude, speed and artificial horizon. The game can be played on six different skill levels. Each level adds more complexity to the task. On the first level the mountains are 5000 ft. high and the runway is three miles long but for each level the mountains get higher and the runway gets shorter. On the most difficult level the mountains are 9200 ft. and the runway is only 1.5 miles. Each level also adds more tasks that have to be taken care. On level 2 the engine can catch fire, while level 3 require smoother landing. Level 4 to 6 add crosswinds and require reverse thrust when landing.

Fly as one of the RAF's legendery Red Arrow aerobatic flight display team, and pull off spectacular stunts in this Spectrum flight simulator.

Simulator / Non-fiction / Educational
Released in 1984 on Apple II, by subLOGIC.

Simulator / Sport / Non-fiction
Nothing can beat the intense competition of NBA basketball, and now you can experience that action on your PlayStation with NBA SHOOTOUT '97. Every team and player in the NBA has been included so you'll find that your favorite team is intact. You can challenge a friend or the computer to a single game in the Exhibition mode, or try to prove that you are a master by leading a team to the World Championship in the Season mode. When you don't want to deal with a season, skip it and go straight to the Playoffs. All of the modes can be played as a simulation (that counts every foul and violation) or a wide-open arcade-style game that lets you run and gun without worrying about all the rules. The most innovative feature is the icon passing system that ensures you get the ball into the right player's hands. Now you can get some of the best basketball action available with NBA SHOOTOUT '97.

Simulator / Sport / Non-fiction
An early 3D baseball video game developed by EA Sports (PS1) and Synergistic Software (PC port). MLB and MLBPA licensed. Opening day 1996 team rosters and schedules. All 28 Major League Baseball parks, 3D-modeled and with slick intro cinematics for each showing the camera flying down into the park from above. Informative play-by-play color commentary. Multiplayer with up to 8 players is possible with two Multitaps on the PlayStation version or up to 6 players on the PC version via modem connection or Gravis gamepads. Gameplay modes include Exhibition, Series, All-Star, Playoffs, Season, and Home Run Derby.