

Sonic Triple Trouble SMS is a fan-made Master System port of the original Sonic Triple Trouble, which was only released for the Game Gear and never got a Master System version. This port has been created by modifying the original Sonic the Hedgehog for the Sega Master System.

Captain Toad Treasure Tracker for SNES II is the second ROM hack develped by zacmario for Super Mario World based on Captain Toad based on the Captain Toad: Treasure Tracker (Wii U).

Captain Toad Treasure Tracker is a ROM hack/mod of Super Mario World which adapts the mechanics of the homonymous official game for the Wii U to a 2D platformer.

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.

Sonic the Hedgehog (also know as Sonic 4) is an unlicensed game for the SNES by Peruvian scene organization Twin Eagles Group. It is, actually, a hack of Speedy Gonzales: Los Gatos Bandidos. Notable features include Sonic's new ability to kick, and missions to free Mario from cages (upon which the latter exclaims his name).

Platform / Adventure / Action / Fantasy
This is a complete hack of Super Mario World. Don't expect any new graphics here; this game is all about the level design. All the levels and worlds are new, and some of the worlds have themes not present in the original game, such as a water world and an ice world.

Rockman 5: Double Jumper is a hack that features a new skill for Rockman, the Double Jumper (press the jump button on mid-air to perform it, like Forte and Zero). The hack also features: - new level designs - new boss move patterns - new weapons behavior

Super Mario Star Road is a rom hack of Super Mario 64 and can be considered a sequel to that very game. It contains over 120 stars, more than 30 new areas, nearly 50 new tunes, and many other new features.

For the past seven years, SMW Central has held a vanilla level design contest every spring. “Vanilla level design” refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you’d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an “M” in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it’s easy to distinguish them from the rest.