

Steg has to look after his family of T'yungunz. To do this he must feed them. You control Steg by making him slither around the walls. He can go up down and around. He can even stick upside down to a wall. Steg can also blow bubbles. It is by doing this that he captures the grubs which he needs to feed his family. To catch a grub, Steg must blow a bubble such that it envelopes a grub, The bubble then drifts up and this is when the problems occur.
Steg's a slug. A slippy slimey sloppy slug and a one parent family to boot. The boring fact of life is that the nippers always need feeding. Nosh Nosh Nosh! Grubs are the main food stuff of Steg's t'yungunz. They snack on them by the tonne. Poor ole Steg, without arms and legs he's just a bit hopeless at catching the darn things. But this is where his Acme Bionic Bitz 'n' Pieces Catalogue came in....

Platform / Puzzle / Action / Comedy
In Henry Hatsworth in the Puzzling Adventure players embark on single player fun like no other. Here Henry Hatsworth, a quirky, lighthearted character serves as your guide on a journey through a new style of gaming on your Nintendo DS that combines the action of an adventure game with the challenge of a puzzle game. In this two-in-one extravaganza players explore five exotic worlds, fight a variety of opponents, and venture through more than 30 levels, including nearly a dozen hidden levels while taking on outrageous world-ending bosses.

Platform / Puzzle / Hack and slash/Beat 'em up / Action
Akuji the Heartless is an action-adventure video game, released in 1998 on the PlayStation. It uses a modified Gex: Enter the Gecko engine, and both games were developed by Crystal Dynamics. The gameplay involves hack and slash combat combined with platform elements.

After years of apparent goodwill, Mario and Donkey Kong are at it again--this time, on Game Boy Advance. Donkey Kong has stolen all the Mini-Mario toys from the Mario Toy Co., and now it's up to Mario to hunt down his longtime nemesis and retrieve the pilfered goods. As Mario, you must race through challenging levels while finding keys and releasing Mini Marios before time runs out. Along the way, you'll master new moves that can help you overcome new puzzles.

Michael, an aspiring young magician, has failed an experiment - leading to dire consequences!

It seems folks love those Mini Mario toys. So much so that the Mario Toy Company has expanded the line to include Mini Donkey Kong, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World. The opening-day crowd includes Pauline and Donkey Kong, who immediately falls head over heels for the lovely lass. The proud ape tries to show off his Mini DK toy to Pauline, but she picks the Mini Mario toy over his and the jealous Donkey Kong becomes enraged. He smashes the displays, destroys the toys and takes Pauline to the top floor of the amusement park. Players must find Pauline and save the day. Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses. These unique features are sure to be a smash hit with puzzle fans everywhere.

Platform / Puzzle / Arcade / Action
Exit is a action/puzzle game, first released in Japan and later in other parts of the world. The basic premise is to lead the main character Mr. ESC, an escapologist, out of hospitals, underground facilities, offices and other buildings within the given time limit. Along the way, the player will be hindered by obstacles such as fires, earthquakes, floods, or even meteor showers. Sometimes the player must also help trapped individuals escape, which will take quick thinking and planning ahead to exit the building successfully.

Platform / Puzzle / Strategy / Action / Science fiction
Two distinct characters called Mr Head and Mr Heels are played in this arcade adventure. They are separated at the shoulders but capable of joining together to maximize their abilities in some situations (but reduce them in others, so they can be split again). The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary.