

Super Mario 64 Disk Version is a prototype disk that was created for display at Nintendo’s Shoshinkai show in 1996, to help promote the 64DD add-on, but never received a general release. The game itself is only slightly different to the cartridge version that had been released in Japan some months prior, with an altered castle theme, the omission of the famous 3D Mario head and a couple of game-breaking bugs in Tiny Huge Land.
“Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool.” “Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!” Mario is so excited to receive the invitation from the princess, who lives in the Mushroom Castle that he quickly dresses in his best and leaves right away. “Hmmm, something's not quite right here... It's so quiet...” Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words, “No one's home! Now scram! Bwa, ha, ha.” The sound seems to come from everywhere. “Who's there?! I've heard that voice somewhere before...” Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard... “I think I hear someone calling. What secrets does this painting hold?” Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes. Once inside the painting, Mario finds himself in the midst of battling Bob-ombs. According to the Bob-omb Buddies, someone...or something...has suddenly attacked the castle and stolen the “Power Stars.” These stars protect the castle. With the stars in his control, the beast plans to take over the Mushroom Castle. To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting. “A plan this maniacal, this cunning...this must be the work of Bowser!” Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army. “Well, Bowser's not going to get away with it, not as long as I'm around!” Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle. “Mario! You are the only one we can count on.”

Platform / Adventure / Action / Fantasy
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory.

Platform / Adventure / Action / Kids
This version of Super Mario 64, originally released only in Japan, is an enhancement over the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes. The main differences of this version are the Rumble Pak support, some small glitch fixes, the most notorious being the removal of the backwards long jump, a very important technique for the speedrunning scene, and a new title screen easter egg. This version would later be released on the iQue Player in China (without Rumble support), on the Japanese Wii and Wii U Virtual Console. It was finally localized and released internationally as part of Super Mario 3D All-Stars (under the name of "Super Mario 64"), with small visual enhancements.

Platform / Adventure / Action / Sandbox
Super Mario 64, the classic 3D platformer for the Nintendo 64, arrives on the Nintendo DS with all-new features that take advantage of the portable system's dual screens, touch screen, and wireless multiplayer capability. Like the original game, Super Mario 64 DS challenges you to find all the power stars hidden throughout the royal castle in the effort to free Peach imprisoned inside the castle. This time, you can play as Mario, Luigi, Wario, and Yoshi, each of whom has unique abilities. Overcome the challenges on your own or battle up to three of your friends in the multiplayer modes.

An updated re-release of Super Mario Bros. 2 (the American reskin of "Yume Kōjō: Doki Doki Panic," later re-released in Japan as "Super Mario USA") as a Game Boy Advance launch title. Based heavily on the Super Mario All-Stars version of the game, it also features an updated version of the original Mario Bros. arcade game, which can be played with up to three other players via link cable.

Mario's New Earth is a ROM hack/mod of Super Mario 64 created by PixelSM64, with 125 Stars.

Super Mario Star Road is a ROM hack/mod of Super Mario 64 developed by SKELUX. This version of Super Mario Star Road adds multiplayer compatibility, making it possible to be played in co-op by two people.

SM64: Last Impact is a major ROM hack of Super Mario 64 by Kaze Emanuar with new assets like enemies, power-ups, stages and music.

Cheetahmen II wasn't completed and was never officially released. In 1996, however, 1,500 copies of the game were located in a warehouse, and eventually put on sale on the secondary market. All copies of the game were reused Action 52 cartridges, some with a small gold sticker reading "Cheetamen II". This cartridge is now very rare and hard to find, though numerous ROM images exist on the Internet. In Cheetahmen II the player again assumes the role of one of the three Cheetahmen (Aries, Apollo and Hercules); after defeating a boss at the end of the second level, they switch to the next Cheetahman for the following two levels, as in the Action 52 version. Due to a bug, it is impossible to get to the levels in which one plays Cheetahman Aries without altering the ROM image or experiencing a glitch that very rarely starts the game on these two levels.