

Super Sonic in Sonic 3D is a hack of Sonic 3D: Flickies' Island made by Sik. This hack allows the player to turn into Super Sonic in said game after collecting all seven Chaos Emeralds, mimicking its prequels Sonic 2, Sonic 3 and Sonic & Knuckles. The rules are borrowed from the latter two games, so the player must double jump to transform and also must not have a shield in that moment, besides the basic requirements (having all emeralds and 50 rings). All of Super Sonic's behaviour is implemented: a custom palette, a transformation pose with a fading palette, invincibility (with stars), speed shoes and a music change upon transformation. Rings drain while transformed as well. Super Sonic can still be killed by getting crushed by some falling platforms, however, so he isn't completely immune to death. This hack is based off Sonic 3D: No Flickies, and as such it shares the same gameplay rules.

Sonic 2 XL is a hack of Sonic the Hedgehog 2 for the Sega Mega Drive by Captain Bozo and Ranger. Rings are replaced with onion rings, and Sonic becomes fatter after eating them.


Platform / Adventure / Action / Open world
Mario's Vacation Course 64 is a ROM hack/mod of Super Mario 64 developed by Reonu. In this game, Mario spent so much time on vacation that he forgot all of his moves, and the player has to recover his memories, on a open-world-like playground where the player has to find and get stars. This mod is inspired by Bowser's Fury (Switch) in its style, music and level design.


Super Mario Bros. Peach's Adventure (a ROM hack of Super Mario World) is a full scale adventure, with 8 main Worlds, a special 9th World, and tons of secrets and post-game content! Almost every level has 5 Star Coins to collect, as well!

Platform / Adventure / Action / Fantasy
This is a complete hack of Super Mario World. Don't expect any new graphics here; this game is all about the level design. All the levels and worlds are new, and some of the worlds have themes not present in the original game, such as a water world and an ice world.

Super Mario Star Road is a rom hack of Super Mario 64 and can be considered a sequel to that very game. It contains over 120 stars, more than 30 new areas, nearly 50 new tunes, and many other new features.

For the past seven years, SMW Central has held a vanilla level design contest every spring. “Vanilla level design” refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you’d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an “M” in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it’s easy to distinguish them from the rest.