

2999 Game Kids is an interactive comic in which you control a character in the future. The game takes place in the year 2999 and the people are some kind of cyborgs. The game start when the player's character (a young kid) wakes up from big nightmare and some strange things starts to happen to him. The gameplay is the usual in the comic interactive but in this game there some parts of the game in which you control the character in a 3d graphics engine with a first person perspective.

Visual Novel / Science fiction
Released in 1999 on PlayStation, by Arc Entertainment.

Visual Novel / Science fiction
Released in 1998 on PlayStation, by Sony Computer Entertainment.

Adventure / Visual Novel / Science fiction / Survival
Steins;Gate is a Japanese visual novel developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series following Chaos;Head. The game is described by the development team as a "hypothetical science ADV" and explores time and time travel in 2010 Akihabara. The gameplay follows non-linear plot lines which offer branching scenarios with courses of interaction.

Adventure / Visual Novel / Science fiction / Comedy
Neon Genesis Evangelion: Girlfriend of Steel, also known as Neon Genesis Evangelion: Iron Maiden, is a video game based on the Gainax anime/manga series Neon Genesis Evangelion, released officially only in Japan for the PlayStation, Sega Saturn, PlayStation 2, PSP, Windows (PC), and Macintosh. On January 20, 2005 a sequel was released titled "Neon Genesis Evangelion: Girlfriend of Steel 2nd" for the Playstation 2, and while it does feature much of the cast of the original game, the story is unrelated to the original's.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

Adventure / Visual Novel / Science fiction / Thriller
Remember11: The Age of Infinity is a visual novel video game. It is the third entry in the Infinity series; it is preceded by Never7: The End of Infinity and Ever17: The Out of Infinity, and followed by 12Riven: The Psi-Climinal of Integral and Code_18.

Adventure / Visual Novel / Fantasy / Science fiction
Snatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments use a 3x3 grid which the player can target to fire at enemies. A shooting trainer, called "Junker's Eyes", is accessible at Junker HQ that allows the player to measure their accuracy.