

Alex Higgins' World Snooker was original released as 'Snooker' in 1984, before it was quickly pulled and re-released with the Alex Higgins license. Apart from the new cover and title screen, the game remains the same.

The chart-busting success of World Championship Snooker returns for a new year and a new snooker challenge. Veteran snooker fans and championship newcomers step up to the table in opposition to Stephen Hendry, Peter Ebdon, Mark Williams, Ronnie O’Sullivan and more than twenty top players from the world of professional snooker. With incredible enhancements in every area of the game, plus new game modes and a more compelling snooker experience than ever before, World Championship Snooker 2003 is set to make the big breaks frame after frame.

In SEGA's World Pool for 2007, you can create your own pool player or play as one of the world's top pros in over 10 officially licensed pool tournaments including the Mosconi Cup, World Cup, and U.S. Open.

The 2009 release of the World Championship Snooker franchise featuring 32 top snooker players.

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.

Simulator / Sport / Non-fiction
Licensed by snooker player Jimmy White, this game is a simulation of not only the British game of snooker, but also of the three main variations of pool. The game is viewed in detailed 3D, allowing you to rotate the table at all angles, either from overhead or using the cue position as a base. Taking a shot involves setting the exact pace and spin of it, and considering what each contact will do to the position of the cue ball, and any balls you may wish to pot afterwards. In the snooker mode playing accurate 'safety' shots (to prevent your opponent scoring) becomes important as well). In each mode there are 10 computer opponents, and matches can consist of up to 9 frames. A trick-shot editor is also included, allowing you to practice shots and set up challenges. Replays and an undo mode are also included.

Matsukata Hiroki no Super Trawling is a Sports game, developed by Atelier Double and published by Tonkin House, which was released in Japan in 1995.

In On Cue you can enjoy a realistic game of 8-ball pool or snooker against a friend or the computer, with adjustable skill levels. The action is viewed from above, showing the entire table at once. Rules for both games are faithfully reproduced: in snooker, the highest score wins, while in pool, victory goes to whoever pots their set of balls and the black. Before each shot, you position a crosshair to aim, apply spin, and adjust your power using a strength bar—then take your shot with perfect timing. Precision, strategy, and a sharp eye make the difference between a good player and a true cue master.