Every game in your current results, in one box. Add it to a quest and each run draws a fresh game from it, revealed on release day.

Platform / Puzzle / Arcade / Action
Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. You can avoid the baddies, which may be the best option, as killing them costs you some energy - this reduces the significance of the points system.

Katou Hifumi Kudan Shogi Club is a Miscellaneous game, developed by Natsu System and published by Hect, which was released in Japan in 1997.

Rock this town! Join the gang from Bedrock on their latest fun filled adventure. It's your chance to play with the stars! -12 megs of excellent action! -One or two players! -Five worlds with multiple stages provide hours of entertainment! -Races, roulette, and many more mini-games! -Awesome intermission screens bring Bedrock to life!

A sequel for Super Scope 6 was being developed around 1993/1994, but was never announced. It became public when found in the 2020 Nintendo Gigaleak.

Role-playing (RPG) / Fantasy / Historical
An RPG loosely based on the exploits of Prince Ousu, the titular Yamato Takeru ("The Brave of Yamato").

Real Time Strategy (RTS) / Role-playing (RPG) / Strategy / Action / Fantasy
The Super Famicom version of Lord Monarch additional themes in addition to the medieval Europe theme. There is a futuristic theme with robots, a fast food theme with French fries and soft drinks attacking health food, a Three Kingdoms era theme, and a fairy-tale theme. The game is automatically paused until someone presses the Start button, so there is unlimited time for making alliances in the Super Famicom version—until the start button is pressed. The Super Famicom version of Lord Monarch was one of the few games to support the Super Famicom mouse. A later version of the game was broadcast exclusively for Japanese markets via the Super Famicom's Satellaview subunit under the name BS Lord Monarch and was view-limited.

For the past seven years, SMW Central has held a vanilla level design contest every spring. “Vanilla level design” refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you’d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an “M” in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it’s easy to distinguish them from the rest.

Released in 2020 on Super Nintendo Entertainment System, by Golden Yoshi.

Super Okuman Chouja Game ("Super Billionaire Game") is a multiplayer virtual board game that concerns commerce and property development, not unlike Monopoly. On three separate maps - one based on the countries of the world, one based on a futuristic Tokyo and one on a historical Edo - the player moves across the board and buys and develops the various properties they land on. The goal is to make the most money and/or bankrupt the opponents. The game is the third in the Okuman Chouja series, though the only one to be released on the Super Famicom.

Fighting / Hack and slash/Beat 'em up / Comedy
U.F.O. Kamen Yakisoban: Kettler no Kuroi Inbou ("U.F.O. Kamen Yakisoban: Kettler's Black Conspiracy") is a brawler featuring U.F.O. Kamen Yakisoban, a character designed to market Nissin's Yakisoba U.F.O. brand of instant yakisoba circa 1993-1995. It understandably features a variety of foodstuffs. In the game, Yakisoban's bride-to-be Mayumi has been kidnapped by the villainous Kettler who wishes to marry her himself (and of course to destroy the concept of delicious Nissin Brand instant Yakisoba!). Yakisoban is obviously a bit dense, as he's standing at the altar and doesn't even realize Mayumi is not there until part-way through the ceremony.

Fighting / Sport / Science fiction
Kinnikuman: Dirty Challenger is a wrestling game published by Yutaka and developed by an unknown developer-for-hire. It is based on the Kinnikuman license, known in the west as Ultimate Muscle. The player can select between six wrestlers in the single player story mode with an additional two secret characters to unlock for the multiplayer versus mode.

Dream: Land of Giants (working title "Project Dream") was an unreleased game developed by Rare for the SNES. Development was eventually moved to the Nintendo 64, but the game was eventually redeveloped as Banjo-Kazooie, with most characters being re-used.

A Soldier’s Contingency is a comprehensive gameplay and expansion hack for FFVI, based on the wonderful hack by Fedorajoe/Fauntleroy titled the “General Leo Edition”. In addition to being able to recruit Leo, there are 200+ new monsters, new alternate character sprites, 50+ new battle themes, an entire Gameplay overhaul, dozens of new items, beast hunting, new bosses, over 50 patches/hacks from the community, all major bugs fixed, new spells/skills, smarter AI, new plot twists, and far too much else to list here!

Released on Super Nintendo Entertainment System, by StrikeForcer.
The prototype for Resident Evil started development on the SNES. It didn't bear the current name yet, and took place in a kind of a hellish setting. It was a spiritual successor for the Famicom title Sweet Home.

Falcon was an unreleased game by Spectrum Holobyte.

Released in 2021 on Super Nintendo Entertainment System, by Cube (modder).

Released in Japan in 1995 it is the SNES remake of original Metal Max. The storyline and the gameplay basics remained unchanged. The remake features enhanced graphics and sound, background pictures for battles (they were black in the original), slightly different locations (more houses in towns, sometimes different layout of the towns and of the world map), and reduced difficulty levels.