


Simulator / Pinball / Arcade / Action / Kids
Worms Pinball is a pinball simulation game set within the Worms franchise. The game features a single pinball table themed around two main modes, one inspired by martial arts and the other by a Western setting. Players control a pinball table that incorporates multiple objectives, rule sets, and sub-games presented through a three-dimensional LED display. The table includes transparent ramps, moving mechanical components, user-controlled elements, and magnetic fields. Gameplay mechanics replicate standard pinball techniques such as tilt functions, hit combinations, ball control maneuvers, and recovery actions. The table contains a large number of animated elements and extensive rendered animation sequences used for the LED display. Sound effects and music are integrated to accompany gameplay events. The design emphasizes depth through layered objectives and complex table rules, supporting extended play for both casual and experienced pinball players.

Simulator / Arcade / Non-fiction / Kids
Densha de Go!! Kids (loosely translated to "Go by Train!! Kids") is an electric train simulation game developed by Taito and released by Square Enix for arcades (using PC-based Taito Type X4 hardware) in Japan on March 1, 2019. A spin-off of the 2017 game Densha de Go!!, Kids featured a simplistic single-screen arcade cabinet with a more child-friendly user interface and unique game rules (such as cleaning cartoon-ish obstacles from the window).

Music / Simulator / Arcade / Kids
Dancing Furby is a Japanese only rhythm game released for the Game Boy Color. The gameplay is similar to games like Dance Dance Revolution in which you press the inputs displayed with the correct timing. In addition the game includes multiple mini-games, a song creator, cooperative multiplayer and song sharing, and functionality to interact with actual owned Furbys.

Simulator / Adventure / Arcade / Fantasy / Kids
Magical Truck Adventure gives the player the feel of actually riding a rail car. An action-pedal and truck lever assists the player in chasing, jumping, and dodging the evil villains that threaten to steal Alma's precious stone. All this excitement takes place on a railroad track with 6 amazingly detailed scenic routes. The 3 challenging stages include an array of obstacles, wild rhino's, hungry crocodiles, and speeding trains to name a few.

Simulator / Adventure / Arcade / Kids
If you enjoy cooking games or want to explore new recipes in a fun and interactive way, then MasterChef: Learn to Cook! It might be worth checking out. Get matched with other players around the globe. Choose your ingredients, slice, prepare, plate and serve delicious dishes with style in fun mini-games! The MasterChef judges will evaluate your dish based on your performance and speed. Complete and unlock new recipes, challenges, and mini-games along your cooking journey. MORE THAN 120 RECIPES!

Simulator / Arcade / Action / Fantasy
The Yoshi Garden is a ROMhack/mod of Super Mario 64 developed by Kaze Emanuar and released in September 5, 2020. The game is inspired by the Chao Garden from Sonic Adventure, being a place where you pet Yoshis, make them strenghten their abilities and compete in many kinds of minigames, like in a pet simulator.

Ganbare Untenshi!! (loosely translated to "Good Luck, Driver!!") is an electric train driving simulation game developed and released by Taito for arcades in Japan on October 2000. A spin-off of the Densha de Go! series (and using the same engine as Densha de Go! 3 Tsuukin-hen), Ganbare Unten-shi!! focuses on light rail transit with two routes: the Enoshima Electric Railway and the Iyo Railway. While much of the game is the same as the main series, it modifies the braking and throttling controls for added precision and adds controls for operating the vehicle's doors. Due to street traffic, maintaining a timetable is not as strict as previous entries and the time-based penalty system is replaced with a "lives"-based one.

Simulator / Arcade / Non-fiction
Densha de Go! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with guiding a train to its destination under a time limit while managing its acceleration and speed limitations. It features real-world train stations and train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to several home consoles, including the Nintendo 64 and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Ports for the Game Boy Color and WonderSwan were published in 2000.