

Developed by Personal Software Services for Arena Entertainment.
Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
"Battlemaster is a fanatsy aracde adventure set in a world of myth and feudal strife. The land is in decay: isolated villages, towns and castles are divided by areas of chaotic monster-infested wilderness. Your task is to restore order by conquering the four kingdoms and handing their crowns to the Watcher who inhabits the Tower." The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. There are many traps to avoid and death is a constant in what most people would find a very tough game. Gameplay for leader is action-oriented, with a menu that allows to Parley/Travel/Rally Troops, change formations or use items. The leader attacks with Melee and Projectile buttons. Some classes are more reliant on teammates than others. "Parley" allows you to buy (but not sell) items, or buy a Safe Pass (skip the area)
The world was enmeshed in a terrible conflict. Humans mistrusted Dwarves, Dwarves hated Elves, Elves despised Orcs, and Orcs hated everyone. The rivers ran with the blood of battle and the land stank only of death. Civilization was spiraling towards decay. AND THEN THE WATCHER CAME. He prophesied that a leader would emerge from the south. A leader brave enough to stand face to face with dragons and survive, shrewd enough to solve the most complex enigmas and experienced enough to know when to parley and when to fight. He would be someone familiar with magic, capable of intelligent strategy who would buy, loot and barter with one single aim, to gather a powerful force of men, win back the four king's crowns and restore the world to everlasting peace. The Watcher has issued his challenge. Dare you take it up?

Role-playing (RPG) / Strategy / Adventure / Action / Fantasy
Dragon Knight 4 is a sequel to Knights of Xentar (Dragon Knight III). Years have passed after Takeru (a.k.a. Desmond, the hero of the previous Dragon Knight games) defeated the ultimate evil. He married his sweetheart Luna, and they had a son named Kakeru. This fifteen-year-old boy has one weakness: he likes naked female elves. But soon he learns that the evil wizard Lushifon wants to turn all people into stones and control the whole world while nobody is able to stop him. Together with the mysterious swordsman Eto and many other heroes, Kakeru must perform his ultimate quest and defeat Lushifon and his minions. The adult content (scenes which include nudity) has been removed from the console releases. The PlayStation version has updated graphics and CG animations.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Action / Fantasy
In a world where the healing arts are forgotten, a chance encounter changes a huntress’s life forever… Follow Kyra, a huntress from a small village, as she is dragged into a whirlwind of tragedy and hope in equal measures! Play through a campaign of over 25 maps! (Plus a wacky postgame if you feel like you want more by the end), meet a cast full of all sorts of heroes, weirdos, misfits… and baddies. Experience an entirely revamped class tree! Due to the unique staff situation, lots of existing classes were reworked or recontextualized; a number of new classes have also been created. Listen to a fully custom soundtrack pulled from a plethora of sources! You can hear a few examples in the trailer and much, much more!

Role-playing (RPG) / Simulator / Strategy / Action / Fantasy
The SNES Port of "Uncharted Waters". (also known as Super Daikoukai Jidai in Japan) Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic-spices and gems. Use profits to improve your fleet or face the dangers of the sea - pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly!

Role-playing (RPG) / Adventure / Fantasy
Tales of the Unknown: Volume I, better known as "The Bard's Tale", is an RPG developed by Interplay Productions in 1985 originally for the Apple II. It was quickly ported to numerous other platforms and became widely successful. This was partly because it incorporated unprecedented 3D graphic design, featuring partly animated character portraits and engaging gameplay. It also helped that the game was available on the Commodore 64-the most successful game console at the time, whereas the main competitor-the Ultima series, was not.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Warfare
"Highlights and Key Features: - Over 40 hours of gameplay and multiple endings! - Discover powerful character classes with the new Emblem System! - Cast a wide assortment of magic spells to defeat the enemy! - Go head-to-head against a friend by using the Game Boy® Advance Game Link® cable! - All new Quest Mode enables you to discover hidden items and weapons not available in the main game. - Utilize the Exchange Mode to trade items, spell books and characters with a friend. - Save up to 3 games!"

Role-playing (RPG) / Simulator / Strategy / Action / Historical
You'll criss-cross your way along the 17th century Spanish Main in search of all-new adventures. You'll lead a crew of hot-blooded buccaneers into rollicking harbour towns. And risk your booty and your life plundering enemy ships! Hunt for magnificent treasures! Unravel the mysteries and clues of your adventure! Even battle your way through enemy waters on grueling rescue missions! Will you win your rightful place in history? Or will you end up shipwrecked on a distant island? The answer can only be found in the swashbuckling Pirates! Gold.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Warfare
While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

Fighting / Role-playing (RPG) / Adventure / Action / Fantasy
The fighting system in Tobal 2 is the same as in the previous game. The player can freely navigate 3D fighting arenas under the condition that he or she faces the opponent. High, medium, and low attacks can be executed using assigned buttons. As in Tobal No. 1, the grappling and blocking system offers the player a variety of offensive and defensive maneuvers. A new unblockable fireball attack has been added for each character. Tobal 2 was released on the same day as Sony's Dual Analog Controller in Japan, noted as the first game compatible with the peripheral. Graphically, the game features Gouraud shaded and higher-resolution character models compared to Tobal No. 1, but still runs at 60 frames per second.