

A parody of the original adventure written by Fergus McNeill for Silversoft.

Released in 1986 on Amstrad CPC, by Delta 4 Software.

Adventure / Fantasy / Historical
Robin of Sherlock is a spoof adventure game for the ZX Spectrum

Shooter / Platform / Puzzle / Action / Fantasy
Humorous action-platformer that does away with the tedious item collection found in most games in the genre. Instead, BFD employs a combination of standard jump, run and explore mechanics and context-sensitive gags and actions. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Later on these pads are used to activate a slingshot and throwing knives; to turn Conker into an anvil and drop downward; to shoot automatic, double-handed guns; to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies; and much, much more.

Adventure / Visual Novel / Fantasy / Comedy
Heart no Kimochi is the second Saturn release in the Maho Shojo Pretty Sammy games.

Loosely based on the 1983 children's novel of the same name by Terry Jones.

Adventure / Visual Novel / Fantasy / Comedy
Maho Shojo Pretty Sammy is based on the spin-off anime of the Tenchi Muyo series.

Point-and-click / Adventure / Fantasy / Comedy
Your grandfather has invented a device which makes real everything he can see in his dream. All the strange places and creatures he can dream about really exist in an alternate reality. One of those creatures, named Franklin Snarl, traveled through the device to our reality and kidnapped Gramps, teleporting him into the crazy world of Tonetown. He hopes that Gramps will always remain asleep, which assures Snarl's own existence! Now it's up to you, the hero of the game to travel to the alternate dimension of Tonetown and to rescue your grandfather. You interact with the environment by either typing in commands, or choosing one of the action icons available as interface. The game, therefore, combines text-based interaction with the more modern "point and click" approach.