

Ancient Stone Tablets was a Japan-Only release for the Legend of Zelda: A Link to the Past. It was an add on made for Satellaview, a system that takes radio broadcasts and processes them into games live. The game came in four weekly broadcasts and made new additions to the original, such as weather, many new dungeons, and a new story. The game was much like a Second Quest or Master Quest of A Link to the Past, sharing a very similar overworld with slight changes and entirely new dungeons. Unlike a Second Quest however, it has an entirely new story. Various actions earned the player points, and these points could later be traded in to Nintendo for different prizes. Ancient Stone Tablets is different from most other Zelda games as the game's central heroes are actually the avatars of the player's ID for the BS-X Broadcasting System (Super Famicon), drawn into Hyrule, which is also true for BS The Legend of Zelda. The difference being that this time the player does not take the place of Link, but takes part in a new tale set after the events of A Link to the Past. The male character wears a green tunic (though others are later available) and a backwards baseball cap. The female character has long red hair and is otherwise almost exactly the same as the male.
The Hero of Light - Week 1 The events of Ancient Stone Tablets occur a mere six years after the destruction of Ganon by the hero, Link in A Link to the Past. Hyrule is enjoying a time of peace and tranquility, but Princess Zelda suffers from a dark, recurring dream showing a shadow over a temple; a premonition of evil to come. One day, she witnesses a mysterious and brilliant light in the sky to the east. Aginah, the younger brother of the wise man Sahasrahla and now living in his old hideout near the Eastern Palace also witnesses such a light, and travels to investigate. There he finds a strange youth lying on the ground. Zelda, also following the light, meets up with Aginah, and they both carry the child to rest in Sahasrahla's hideout. Confused by the youth's unusual clothes, they believe the child not to hail from Kakariko Village. Speaking to Aginah while the youngster sleeps, Zelda learns that his brother Sahasrahla had also sensed danger surrounding Hyrule and had left the land to find the hero, Link. While Link has not yet returned, Zelda senses that if this new youth was endowed with courage, he or she may be the Hero of Light. The Monsters Return - Week 2 Some time after Zelda sets off to return to Hyrule Castle, a Soldier who guards the Eastern Palace appears before Aginah, claiming that a horde of monsters had appeared, killing the other guards protecting the temple. As the sole survivor, he passes this information on to Aginah despite his injuries. Aginah remains with the youth, hoping Zelda's belief in him or her is true. When the child awakens, Aginah informs the youngster of the monsters that are attacking their land, and explains that it is dangerous to go alone without a weapon. He states that a Sword and Shield can be found in the Eastern Palace, but he himself is too old to go there. He lends the youth an Ocarina and a Bug-Catching Net belonging to Saharshala, and also a Bottle containing a magical Golden Bee. He informs the child that the bee will attack monsters, but flee from anyone who holds a blade, and that the ocarina can be used to return to the entrance of a dungeon. With that, the new hero embarks on his or her journey. The Tablets - Week 3 After obtaining weaponry and exploring the Eastern Palace and a dark dungeon hidden behind the Waterfall of Wishing, the hero obtains two mysterious tablets from the Dungeon Masters, the Armos Knights and Moldorm. The hero also rescues Zelda from a monster attack and escorts her to Hyrule Castle. After the hero's quests in the dungeons are completed, he or she and Aginah meet up with Zelda in the castle and proceed to study the unusual tablets. Aginah concludes that they should travel to his elder brother's house in Kakariko Village to search for clues to deciphering the markings. Unfortunately, Aginah fails to discover anything important about them, so implores the hero to travel forth and collect more of them from the dungeon monsters. After obtaining two more tablets, Zelda suggests they travel instead to Link's House to obtain the Book of Mudora, which may be able to translate the text. While Aginah searches the house, Zelda calls for the Fortune Teller to divine the location of the book, while the hero continues to search for the tablets. Aginah does eventually locate the book, upon which point he and the hero meet with Zelda at the castle. The Silver Arrows and the Demon King - Week 4 The translated text of the tablets, written in the language of ancient Hyrule states that a sealed power, the Silver Arrows, is buried on the mountain. Aginah and the hero travel to the Sanctuary at the foot of the mountain, but Zelda follows, claiming she had another prophetic dream, this time of her holding the Book of Mudora on top of Death Mountain. Zelda insists on traveling with the hero to the summit of the mountain, as she is the only one who can read the Book of Mudora. During their quest to obtain the final two tablets and reach the summit, the Fortune Teller sees the King of Evil in a vision. Ganon's malice had kept his spirit alive despite the destruction of his body. It was this lingering evil power that had drawn the Hero of Light into the land of Hyrule, and upon the summit the hero travels once more into another world to engage in a desperate final battle with the Demon King in a new version of Ganon's Tower. Ganon desires the power of the Hero of Light to be fully reborn, but is finally destroyed using the Silver Arrows once more.


Role-playing (RPG) / Adventure / Action / Fantasy
BS Zelda no Densetsu Map 2 is a sequel to BS Zelda no Densetsu, released for the Super Famicom add-on Satellaview. It is a reimagining of the original The Legend of Zelda for the NES. The player's avatar is the BS-X avatar, not Link. The game was broadcast through the Satellaview service as was Soundlink compatible, meaning it had orchestral music, narration and specific timed events.

Puzzle / Adventure / Action / Fantasy
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule.

Puzzle / Adventure / Action / Fantasy
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

Shooter / Platform / Puzzle / Action / Fantasy
Humorous action-platformer that does away with the tedious item collection found in most games in the genre. Instead, BFD employs a combination of standard jump, run and explore mechanics and context-sensitive gags and actions. For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some Alka-Seltzer to wipe out his hangover, at which point players can proceed forward. Later on these pads are used to activate a slingshot and throwing knives; to turn Conker into an anvil and drop downward; to shoot automatic, double-handed guns; to activate a The Matrix-inspired slow-motion effect and flip through the air shooting enemies; and much, much more.

Puzzle / Adventure / Action / Fantasy
A third-person action-adventure game set after the events of Blood Omen: Legacy of Kain (1996). Kain has established a vampiric empire in the world of Nosgoth, but when his lieutenant and progeny, Raziel, evolves wings before him, Kain casts him down in jealousy. Centuries later, Raziel awakens in a corrupted form and sets out to take revenge against his former brethren.

Platform / Puzzle / Adventure / Action / Fantasy
In Blackthorne, players take on the role of Kyle Blackthorne, a lethal commando equipped with brute strength, animal cunning, and a mysterious past that he has just begun to remember. Thrown onto the futuristic planet of Tuul, Blackthorne must contend with a world overrun by mutant monsters and goblin hordes in a valiant attempt to liberate the Androthi people.
