

In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.

Platform / Puzzle / Arcade / Action / Fantasy
Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series. The game was ported for numerous home computers and game consoles.


Platform / Puzzle / Strategy / Action / Fantasy
The “Bubble Bobble: Lost Cave” Project aims to create a new experience for every lover of the classic Bubble Bobble arcade game, designed by Fukio “MTJ” Mitsuji and crew back in 1986. The aim is to provide the original Bubble Bobble coin-op with a whole hundred of different levels. Gameplay-wise, the game is going to retain all the mechanics of the original, but Bubblun and Bobblun will have to face a 100 challenging new stages.

Platform / Adventure / Action / Fantasy
Crash Bandicoot: Warped is the third game in the Crash Bandicoot series and the first to feature Coco as a playable character. The player takes control of Crash and Coco Bandicoot, who must travel back and forward in time and gather 25 crystals before Uka Uka and Doctor Neo Cortex can do so. Much of the game takes place in the Time Twister which acts as the hub area of the game. The Time-Twister is split up into five chambers, each chamber has five buttons that open portals to different levels. The goal in each level is to find and obtain the crystal hidden in the level. Crash Bandicoot: Warped was lauded by critics in many areas, and the game has been considered one of the best video games of all time.

Platform / Puzzle / Adventure / Action
Kirby returns and has joined forces with new friends in this thrilling sequel! The Rainbow Bridges that connect the seven Rainbow Islands have disappeared! Help Kirby solve the mystery! Search through the different islands while battling King DeDeDe and his horde of evil minions. Along the way, meet Rick the Hamster, Kine the Fish, and Coo the Owl. Each possesses important abilities that can multiply the magnitude of Kirby's powers! Earn the mysterious Rainbow Sword, and prepare to face Kirby's most menacing rival ever--the evil Dark Matter!

Platform / Puzzle / Adventure / Action
Wario's back for more...and more...and MORE! Hey! You! Yeah, you! Listen up when Wario's talking to you! I just read about this legendary Pyramid of Gold, and you're gonna help me go explore it. There's lots of treasure in there for the taking, and I want it all. I'm sure there are gonna be all kinds of weird enemies and big, bad bosses in there, so if you don't think you can hack it, put the game down now. I don't want any losers making me jump into bottomless pits, you hear me? -Wario invades the Game Boy Advance! See Wario in all his greedy glory as he explores vivid worlds made possible by the power of the GBA! -Flex your muscles! Wario is no longer immortal, so you'll have your work cut out as you roll, punch and jump your way to tougher and tougher challenges. Wario will get stung by bees, zombified, bitten by bats, set on fire, and much more - what a way to make a living! -Over twenty enormous stages await! Hunt down CDs for your listening pleasure, or collect treasure to spend on all-new items that you can use against the most bizarre bosses ever!

Platform / Puzzle / Arcade / Fantasy
Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.