

CG Mukashi Banashi - Jiisan 2-do Bikkuri!! features 3 different fairy tales with the options for the player like in most of the visual novels, in parts of the story of choose between different possibilities that will leave the story in a way or another, the game as usual in his kind features different endings depending of those choices.
Japanese tales from childhood days. They are always the same story that everyone may have heard with the same endings. . . However, giving some funny changes and arrangement with new development is what you can do in this game! It's not just original characters who enter the scene. Other characters come from other stories and cross over in the same world! Like Urashima Taro bumping into Momotaro. Not only that, other characters from other many stories among old tales form unusual connections in many location with variety. It is possible to change to other character's viewpoints and it is possible to reach multiple variations of the story ending. This game overturns the established concept that there is only one ending to one story!

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Puzzle / Adventure / Visual Novel / Mystery
This debut game from developer Goichi Suda (also known as Suda51) follows the investigation of a series of murders which appear to match the profile of the killer responsible for a high-profile series of government assassinations twenty years prior.

Adventure / Visual Novel / Mystery / Romance
Prismaticallization is a dating sim, whose hero is a highschool senior named Shoji. He finds a strange object when he's invited to a summer resort by his classmate Akemi. The object causes him to repeat a day, but seems slightly different.

Visual Novel / Science fiction / Horror
The game is played as an interactive novel, with 2D still pictures of settings and characters being the main graphic elements, and all actions being described via scrolling texts. At several intervals you will have to make a choice that branches the plot in different directions, but that's all the interaction you get to make.

Visual Novel / Horror / Mystery
An updated version of Kamaitachi no Yoru with new scenarios, higher resolution graphics, and a flowchart for ease of replaying, among other things.

Visual Novel / Mystery / Romance
Maboroshi Tsukiyo is a visual novel adventure game that originated on Dreamcast and was ported to PlayStation platform half a year later. The game features fullscreen presentation with dialogue and description text displayed over dimmed background rather than utilizing dialogue windows. The story progresses one day at the time and takes place between June and September. The protagonists whose name can be entered by the player or left the default one, is a high-school student who one day meets Ayame, a ghost girl, who starts living with him. Ayame cannot do much in her ghost form, but she can possess someone else's body. Suddenly, our protagonist's peaceful life turns to mystery and adventure filled one. Based on player's actions as well as events in the past intertwined with present story, the game will branch in a certain direction and lead to one of several different endings.

Adventure / Visual Novel / Horror / Mystery
A visual novel adapted from the book Yasoukyoku ("Nocturne") by Jirou Akagawa, which contains two murder mysteries.

Adventure / Visual Novel / Mystery
Mikagura Shoujo Tanteidan makes use of an inference trigger system in which players have to detect points that need attention or are contradictory during conversations and look for suspicious spots in crime scenes to find out the truth. Have fun playing detective with the Mikagura girl detectives today!