

A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.

Shooter / Strategy / Science fiction / Survival
Originally called Space Invaders Part II in Japan, this is the first sequel to the coin-munching hit Space Invaders. This game is notable for introducing the concept of a cut-scene.

A shoot 'em up written by Jim Baguley and published by Solar Software for the Amstrad CPC.

Shooter / Arcade / Science fiction
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.

Strategy / Turn-based strategy (TBS) / Tactical / Action / Science fiction
The war continues... X-COM: UFO Defense brought you to a galactic battlefield. X-COM: Terror from the Deep brings the alien terror into a totally new dimension. Seeking to take advantage of a weakened Earth, X-COM's deep space foes unexpectedly change strategy and launch a powerful second front against planet Earth. In the dark depths of vast oceans, long sleeping forces are awakened by reanimation signals sent out across the galactic silence by their interstellar brothers and sisters. Slowly but surely, an army of hibernating alien sea creatures awakens. Your combat now extends to the strange new worlds of the deep where superior alien technologies threaten the very survival of your planet earth.

Shooter / Arcade / Action / Science fiction
Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles' abilities, offering players a whole new range of amazing features including a vast array of new power-ups.

Shooter / Arcade / Action / Science fiction
Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes.

Shooter / Arcade / Science fiction
Galaxian is a shooter arcade game developed by Namco in 1979. It was released by Namco in Japan and a few months later by Midway Games in North America. The game was developed to compete with Taito Corporation's Space Invaders, released a year earlier, and featured a similar space theme. The player controls a space ship in the bottom part of the screen and shoots at enemies descending from the top of the screen. The game was received very well by the public and has continued to be a game with a competitive community to this day. It was followed by a successful sequel called Galaga in 1981 and two less known sequels called Gaplus in 1984 and Galaga '88 in 1987. Galaxian was one of the most popular games in the golden age of arcade video games.