

Developed by Walter Hochbrueckner for Datamost.
Strategy / Science fiction / 4X (explore, expand, exploit, and exterminate)
A strategy game written by Walter Hochbrueckner and published by Datamost for the Apple II.

Real Time Strategy (RTS) / Strategy / Action / Science fiction
It's 100 years since nuclear warheads totalled the Earth, 40 years since the militant Survivors crawled from their underground bunkers to struggle against the mutated Evolved for control of the surface. With a victory for either side seeming doubtful, many people from both sides fled the conflict 40 years ago and have spent the time regrouping, licking their wounds, and planning for the next assault. Now the New Survivors pour out of the ground, trying to retake the surface. The 'Further Evolved' ride mutant beasts to defend the surface once again. But now there's a whole new factor no-one's accounted for. From a line of dust on the horizon, the Series 9 robotic army, once farming robots, whose purpose in life was lost when the farmland they were built to protect was burned in the nuclear annihilation, and now with revenge in their crazed visors, storm across the land killing anything they can find. The War of the Three Armies is getting underway. Pretty scary huh?

Strategy / Science fiction / 4X (explore, expand, exploit, and exterminate)
Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

Strategy / Turn-based strategy (TBS) / Science fiction / 4X (explore, expand, exploit, and exterminate)
Early 4X game set in space.

Strategy / Turn-based strategy (TBS) / Science fiction / 4X (explore, expand, exploit, and exterminate)
Reach for the Stars is a space strategy game where players manage their own civilization in a 2D galaxy. Players compete against up to three AI opponents, focusing on economic management, planetary development, fleet construction, and technological advancement. The game emphasizes strategic planning and resource allocation over diplomacy or tactical combat, with customizable game parameters allowing players to modify the core mechanics to their preferences.

Strategy / Action / Science fiction
The third game in the Galactic Saga written by Douglas Carlston.

Strategy / Turn-based strategy (TBS) / Science fiction / 4X (explore, expand, exploit, and exterminate)
Being one of the first, if not the first, 4X game you conquer your way through the galaxy.

Strategy / Action / Science fiction
A strategy game written by Douglas Carlston and the second one in the Galactic Saga.

Simulator / Strategy / Action / Science fiction
Galactic Empire is a strategy video game. It is the first game in the Galactic Saga and the first game published by Brøderbund which was, in fact, created for the purpose of publishing the game.