

Crazy Hit 2 is an unlicensed Whack-A-Mole style game for the PlayStation featuring Pokémon characters. The game originally came with a pop'n music-style peripheral called Crazy Hit, manufactured by U.F.O. Soft (who also created the Photo Hunter games), as the game was intended for use with the peripheral (the peripheral also came with two discs specially designed for it; Crazy Hit 1, the other disc, is currently undumped); however, the game could also be played with a normal controller. Possibly due to the branding, Pokémon Crazy Hit 2 were later independently released by bootleggers separately from the peripheral. Due to the homebrew nature of the game, the title is very small by PlayStation standards, weighing at just 5 MB.

Platform / Puzzle / Adventure / Action / Fantasy
Whimsical Fantasy: Action Platformer Puzzle Built for speed-running from the ground up with a built-in game cycle timer. Unlock items which grant new abilities, opening the possibility for alternate routing! Collect all of the Crystal Bubble items to discover the bonus quest — a truly “Nintendo hard” experience! Run, jump, and dive across four exciting worlds with over 150 levels and challenging bosses!

Puzzle / Adventure / Indie / Kids
Big2Small is a new puzzle adventure game where you try and guide the animals to their corresponding food of choice. Travel through forests, farmland, sewers, and more to help Elle the elephant, Gisele the goat, and Melanie the mouse find delicious food in 40 unique puzzles. Use each animal's different abilities together to manipulate and maneuver past rivers, mouse holes, giant pipes, shrubs, mousetraps, and other obstacles.

Pokémon Psychic Seeds is a homebrew puzzle-platform game for the Pokémon mini. The player controls Exeggcute eggs, and has to cycle through all of them to solve puzzles and take them to the exit.

Platform / Puzzle / Role-playing (RPG) / Action / Kids
Kubo 3 is new homebrew NES game from SJ Games (a 7 year old from France and little help from his Dad). The game is available in ROM version to download or can be ordered in complete NES CARTRIDGE edition in box with the manual.

A puzzle game for the Super Nintendo Entertainment System and Game Boy. It is the first game in the Puzzle League series. The Super Famicom release featured different art assets and characters than the English localization where they were replaced with characters from Super Mario World 2: Yoshi's Island. The Game Boy release of the Yoshi version was also later released in Japan. Later a version for the Super Famicom's Satellaview satellite modem service was released.

Lumines is a block-dropping game, that may seem at first to be similar to Columns and Tetris. A 2 x 2 square (an O tetromino) made of four smaller block pieces is dropped into the playing field, which may appear different as the player advances through levels or skins. The small blocks that comprise the larger blocks will be one of two different colors. The objective is to rotate and align the blocks in such a way as to create 2x2 squares of the same color, which may span multiple blocks and, indeed, share blocks. For example, if one should get a 2x3 area of matching blocks, the middle portion will "share" itself with both the left and right halves and create two 2x2 squares. After the "timeline", which is synchronized to the music, sweeps over the matching blocks, they disappear. When too many unmatched blocks pile up to the point where no more blocks may be dropped in the playing field, the game ends. When part of a falling block hits an obstruction, the unobstructed portion of the block will split off and continue to fall. More points are scored by creating the largest number of squares during one "timeline" sweep. Increasing score multipliers are earned by repeatedly clearing squares on consecutive timeline sweeps. Bonuses are also awarded by reducing all remaining tiles to one single color or for removing all non-active tiles from the screen altogether. Occasionally, a block falls with a special square of one of the two colors with a "jewel" in the center. This square, when cleared as part of a matched 2x2 square, will cause all individual blocks of the same color that are horizontally or vertically adjacent to the matched 2x2 square, or to an adjacent square, to be cleared without score. These can be used for both generating large bonuses, since generally several blocks of the other color will be formed once these are removed, as well as to help the player recover if the field becomes too cluttered.

Platform / Puzzle / Action / Fantasy
Marsupilami is a character created by Belgian cartoonist "Franquin". Marsupilami is a long tailed made-up character who was stolen from the jungle and performs in a circus. After helping the other animals escape, Marsupilami must make his way back to the country he came from - Palombia. The aim is to guide his Elephant companion, Bonelli, through the levels, passed obstacles and traps. As he progresses, he gains more abilities by collecting power ups. Each level is timed so each action must be thought about carefully.

Puzzle / Arcade / Fantasy / Comedy
Satan has enlarged the sun in a devious attempt to get a perfect tan. Arle Nadja embarks on a quest to defeat him in this competitive puzzle game. This is the 3rd installment of the Puyo Puyo games series, and the sequel to Puyo Puyo Tsu. After the highly acclaimed success of its predecessor, Compile took a slightly more retro approach, so players had a more original feel to the game over that of Tsu. The name of Puyo Puyo SUN comes from a Japanese pun on san, and also indicates a new Puyo brought into the game. As Sun Puyo were used in this game, and the game itself is not only set on a tropical beach, but is the third in the series (san (三)) is the Japanese word for the number three), the name served multiple purposes. This game was released only in Japan. Following the arcade release, Puyo Puyo Sun was ported to the then-current home consoles. The Saturn version was released merely three months after the arcade release, while the other ports were released in late 1997 and throughout 1998. The Saturn, PlayStation, and Windows 95 versions feature fully voiced cutscenes unlike the original ST-V version.