

Developed by Park Place Productions for Virgin Games.
Dan Marino Powerplay Football is an unreleased Sega Mega Drive American football game endorsed by Dan Marino. It was being developed by Park Place Productions to be published by Virgin Interactive Entertainment, but the project was cancelled, likely due to Park Place shedding most of its staff in December 1993. It appeared at Summer CES 1993 in some form. A prototype build of the game was released by the Video Game History Foundation on December 15, 2025, as part of their Sega Channel archive release.

Simulator / Sport / Non-fiction
This is all-Madden football! Legendary gameplay. One-button simplicity. The ultimate NFL experience. New super hi-res polygon graphics. Monster hits - feel and hear the impact! 250 new motion captured NFL moves. New Arcade Mode - huge hits, more fun! Over 120 past and present NFL teams. Draft, trade, create, sign, and release players.

Racing / Sport / Non-fiction
Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Welcome to Madden NFL 97, the game that captures the excitement of a 30 yard touchdown pass, the strategy of a well executed scoring drive, and the atmosphere of a crisp autumn afternoon in the stadium. Madden NFL 97 delivers state of the art graphics and sound -- and with modem and network support, it's ready to put your competitive skills to the test.

Sport / Action / Non-fiction
The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

A 1989 American football game released for the NES. It is notable as the first football game to feature official NFL teams and logos. Gameplay modes included an NFC or AFC game type, Interconference, or Super Bowl Mode.

Simulator / Sport / Action / Non-fiction
The Game Boy Advance release of "NFL Blitz 20-02". NFL Blitz 20-02 is a game based on the American Football sport. As the whole series, it takes away most rules and tactics (leaving 36 offensive and 18 defensive plays) while focusing on an action oriented approach. Because of the limited control scheme of the system, the options on the field are less in comparison to the main console version: besides the usual movement, passing and player moving commands, the player also may tackle, leap or activate a turbo boost. The playing perspective is an angled pseudo-3D view with the goals at the top/low side of the screen. Both in the exhibition and season mode (17 weeks), the game offers the choice between 32 teams with different statistics regarding passing, defensive and line. The mini games, which can be also selected from the main menu, are basically practice modes for field goal and goal-line situations as well as a NFL trivia quiz.

Sport / Business / Non-fiction
In 2002 Anco developed two soccer games that were licensed by the Swedish England coach Sven-Göran Eriksson. One was a action football game and this is the manager game. Your job is to take control of the England team and lead it through the qualifying stage before reaching the World Cup (and then later Euro 2004). For each match you play you are to take out a 23 player squad. The player database is reasonably large with most english players from the premiership to the conference league. The matches are presented with a 3D engine, where you watch the game from an isometric perspective.