

Deadline is an interactive fiction computer game published by Infocom in 1982. Written by Marc Blank, it was one of the first murder mystery interactive fiction games. Like most Infocom titles, Deadline was created using ZIL, which allowed the easy porting of the game to popular computer platforms of the time such as the Apple II and the Commodore 64. It is Infocom's third game. The player's character in Deadline is an unnamed police detective, summoned to a sprawling Connecticut estate to investigate the apparent suicide of wealthy industrialist Marshall Robner. At first, it seems a very straightforward case: the body was discovered in the library, which had been locked from the inside, and the cause of death was an overdose of his prescribed antidepressants. But something just doesn't feel right. Could someone have killed Robner for his money? Did he make an enemy through his business dealings? Or was there some other motive? With the able assistance of level-headed Sgt. Duffy, the player has twelve hours to solve the case before it is closed forever.
A wealthy industrialist, Mr. Marshall Robner, locked himself in the upstairs library of his New England colonial estate one night and committed suicide by taking a lethal overdose of anti-depressants. Or did he? You are the Chief of Detectives. You’ve been asked by Robner’s attorney to make a thorough investigation of the case, simply to “quash the suspicions which are inevitable” when a moneyed man dies a sudden and unnatural death. The Medical Examiner found nothing unusual, and interviews with family members and family associates are consistent with the idea that Robner committed suicide. Everything fits neatly—maybe too neatly. You smell foul play, and you have 12 hours to crack the case. If you arrest someone, you’d better have the three traditional ingredients to an ironclad case for the prosecution: the accused must have had a motive, a method, and ample opportunity to commit the crime. There are many possible endings to this case, and the one you reach is determined by your actions and by the deductions you draw from the evidence you gather. But one ending fits the facts better than any other, and you will know it when you reach it.

Point-and-click / Puzzle / Adventure / Fantasy / Thriller
Broken Sword: The Smoking Mirror is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist George Stobbart through the game's world and interacts with the environment by selecting from multiple commands, while Nicole Collard is also a playable character in selected portions of the game. The player controls George's movements and can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. He also have to collect objects that can be used with either other collectible objects, parts of the scenery or with other people in order to solve puzzles and progress in the game. By right-clicking on an object, the player gets a description and clues. The player character's death is possible if he makes a wrong decision.

Point-and-click / Puzzle / Adventure / Fantasy / Thriller
Circle of Blood is a 2D adventure game played from a third-person perspective. The player uses a point-and-click interface to interact with the environment and to guide protagonist George Stobbart through the game's world. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters. The protagonist converses with NPCs via dialogue trees presented through "conversation icons" to learn about the game's puzzles and plot. Clues and other information are obtained by clicking on items in the inventory and on objects in the environment. The player navigates with a map, to which new locations are added as the story unfolds. Unlike in most adventure games at the time, the protagonist's death is possible, after which the player starts from the last save point.

Puzzle / Adventure / Thriller / Mystery
Sherlock: The Riddle of the Crown Jewels is an interactive fiction computer game designed by Bob Bates and published by Infocom in 1987. Like most titles Infocom produced, the use of ZIL made it possible to release the game simultaneously for many popular computer platforms, including the Apple II, IBM PC, Atari ST, and Commodore 64. Sherlock is based on the legendary fictional detective Sherlock Holmes, created by Sir Arthur Conan Doyle. It is Infocom's thirty-first game and is the first of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The year is 1887, and all of England is gearing up for the celebration of Queen Victoria's Golden Jubilee, marking her 50th year as monarch. London, naturally, is especially frenzied. Reading the paper one morning, Sherlock Holmes seizes upon one seemingly unimportant notice: the Tower of London has been closed for "reasons of security." The great detective is unsurprised when, moments later, he is asked to investigate the theft of the Crown Jewels. The clues left behind, however, positively reek of a carefully laid trap; Sherlock decides that he must step aside and allow Dr. Watson to pursue the thief instead. But if the Jewels are not replaced within 48 hours, the British government will be forced to admit that their most prized possessions were stolen and suffer worldwide humiliation. The player fills the role of Watson, travelling around London in Hansom cabs while attempting to recover the Crown Jewels while encountering many characters from Doyle's stories such as Mrs. Hudson, Mycroft Holmes, and Wiggins of the Baker Street Irregulars.

Puzzle / Adventure / Thriller / Comedy
Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish. Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!

Point-and-click / Puzzle / Adventure / Horror / Thriller
The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.

Point-and-click / Puzzle / Adventure / Thriller / Mystery
Déjà Vu is a point-and-click adventure game that draws inspiration from "noir" detective novels that were popular in the 1940s.

Point-and-click / Fighting / Puzzle / Action / Science fiction
Welcome to Rise of the Dragon. This unique game is based on Dynamix Game Development System, which comes with many improvement in adventure gaming. The characters have personalities and a past and as real people, they remember what you said or did to them. Everything you say or do will affect their actions in the future. Time passes in this world, This means that, things happen with or without you. It also means that the passage of time becomes a factor in everything you do. Offices close at night, travel takes more time to longer distances and of course, you need to rest and sleep.

Point-and-click / Puzzle / Adventure / Horror / Thriller
Become a young journalist and try to find out what caused a sudden solar eclipse in Transylvania and why people are missing. A hidden-object game with an intense story and beautiful, atmospheric graphics. Unravel the dark mysteries of Transylvania together with Emily Davis, the news reporter. Let yourself be drawn into an incredible sequence of events. Investigate an inexplicable, long-lasting solar eclipse and the equally mysterious disappearance of the scientist researching it. Help Emily find hundreds of ingeniously hidden clues that bring you closer to unraveling the mystery amongst them, a compendium of lore about vampires and Count Dracula. Brace yourself for many hours of intriguing, secret-filled gameplay.