

Developed by Odyssey Software for American Video Entertainment.
The Mutech Corporation has created their Gamma Base on what used to be Alcatraz Island. Their attempts at creating computer intelligence has backfired, as the AI they've created has taken over the computer systems and is threatening the world! Deep in the fortress is a gamma bomb, and your goal is to penetrate the fortress to destroy the bomb before it can be used. But be careful, for many Deathbots are guarding the maze-like passageways leading to the bomb! Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission!

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.

Blazing Rangers is an original one-screen action game for NES-compatible hardware, realized in the style of '80s arcade games. The setting and goal is easily explained: You are a firefighter with the task to rescue all kids from a dangerous fire site. Equipped with a water hose, you can choose between two characters and will fight an ever-growing wall of fire and a plethora of dangerous enemies to open up the way and save the children. It's also important not to dawdle around - they might get burned if you don't take some risks and hurry to their rescue!

Platform / Indie / Arcade / Action / Fantasy
Enter the Demon Fortress. Built to torture pesky adventurers, this place is home to great treasure and ghastly creatures alike. But don't worry, you can count on allies like Fairies and Magical Seagulls to come to your help! Micro Mages is an homage to NES-era platformers. Being a homebrew NES game itself, it was made completely from scratch. We carefully distilled the spirit of the best games in the system's library, all the while drawing inspiration from the modern and putting our own spin on things, creating an experience like no other on the NES.

New Super Mario Land is a recreation of Super Mario Land (Game Boy) using New Super Mario Bros. (Nintendo DS) assets and released for the SNES, with pseudo-3D graphics and a new co-op multiplayer mode.

Platform / Hack and slash/Beat 'em up / Action
Aladdin is a port of the SNES version of the game of the same name, made by Hummer Team in 1995. The game is one of the more well known pirate ports and is commonly found on multicarts (in its MMC3 hacked form).

Micro Machines is a classic racing game. Simple, fast-paced and lots of fun. You are given the control of miniature cars, choppers, speedboats, racecars, tanks, jeeps, formulas and many more vehicles to choose and about 20 different tracks to drive on. You'll have to race AI opponents or your friends on various locations such as kitchen desks, pool tables, workshops, school desks, gardens, bathtubs etc.

Sonic the Hedgehog (also know as Sonic 4) is an unlicensed game for the SNES by Peruvian scene organization Twin Eagles Group. It is, actually, a hack of Speedy Gonzales: Los Gatos Bandidos. Notable features include Sonic's new ability to kick, and missions to free Mario from cages (upon which the latter exclaims his name).

Shooter / Adventure / Action / Science fiction
Halo 2600 is an action-adventure video game developed for the Atari 2600 video game console, inspired by the Halo series of video games. Halo 2600 was written by Ed Fries, former vice president of game publishing at Microsoft, who was involved in Microsoft's acquisition of Halo developers Bungie Studios. Fries decided to create a version of Halo for the Atari 2600 after being inspired by a book called Racing the Beam: The Atari Video Computer System by Ian Bogost and Nick Montfort. The Atari 2600 had such limited RAM, only 128 bytes, that drawing Master Chief was difficult, and creating a game with other characters was even more so. Fries later stated that making the game taught him that constraint is sometimes a fuel for creativity.