

Detective Conan: The Cursed Sea Route was developed by Banpresto. It is also the third and final entry of the Conan franchise for the Game Boy Color.

An adventure/detective game based on the anime Detective Conan.

Meitantei Conan: Chika Yūenchi Satsujin Jiken is the first game based on the manga Detective Conan by Gōshō Aoyama, serialized in Weekly Shōnen Sunday since 1994. It is an original story, although the amusement park theme is constantly revisited in the franchise, especially in anime and game form. The protagonist is Conan Edogawa, the alter ego of Shinichi Kudō, a high school detective who was transformed unwillingly into a kid. Chika Yūenchi Satsujin Jiken itself is an adventure game where the task is to solve murder cases. The player controls Conan from a top-down perspective and can move around freely in the park, seeking for clues or engaging other characters in conversation. Sometimes it's possible to choose what to ask a character, but that has no outcome on how the case proceeds. The investigation is moved forward by talking to the right people, finding the necessary clues, solving puzzles and by "thinking". The latter is an actual gameplay mechanic where Conan analyses certain events that he finds suspicious. It ends with the player selecting one out of two deductions. If the incorrect answer was chosen, the accusation will not hold and the murderer will get away. Furthermore, it's possible to officially accuse a suspect with insufficient proof and without finishing the entire scenario, even if this results in arresting the wrong person or ending the game prematurely. The game has three different murder cases, each corresponding to one of the attractions in the amusement park: the roller coaster, the horror house and the huge maze. The first attraction Conan enters after being greeted by Nobuhara and the staff decides which scenario the player will play. In order to switch to another murder case, the game must be started over. The only way to resume a previous session is via passwords the game gives at specific points during the scenario. A standard feature adopted by later installments is the presence of mini games. Two of them (a claw crane and a skateboarding game) can be played at any time in the Game Center, while others must be found or unlocked.

Adventure / Visual Novel / Science fiction / Survival
Steins;Gate is a Japanese visual novel developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series following Chaos;Head. The game is described by the development team as a "hypothetical science ADV" and explores time and time travel in 2010 Akihabara. The gameplay follows non-linear plot lines which offer branching scenarios with courses of interaction.

Point-and-click / Adventure / Visual Novel / Comedy / Mystery
Phoenix Wright: Ace Attorney − Trials and Tribulations (known as Gyakuten Saiban 3 in Japan) is the third game in the Ace Attorney series. Players take on the role of Phoenix Wright, a defense attorney known for taking on seemingly impossible cases. While the game focuses on a few specific cases, the overarching story of the Phoenix Wright franchise spans the length of the series, involving obscure characters from large families and intricate webs of lies, plots, and murder. The nature of the series remains generally lighthearted, something that's reinforced by its playful, anime-inspired visual style, but the nature of the crimes committed can be cold and downright disturbing. While the game's legal acumen is highly dubious, its aim seems to be more about producing comedic or stereotypically dramatic courtroom moments. Ace Attorney 3 makes light use of the DS touch screen, allowing the player to examine crime scenes and inspect evidence and character profiles. The top screen is used more for storytelling purposes, displaying various dialogue and conversations between characters. During these sequences the lower screen becomes a selection menu, displaying a series of questions to ask witnesses and further your investigation in search of evidence to use in defense of your client in each chapter.

Adventure / Visual Novel / Action / Thriller
The follow up to Danganronpa: Trigger Happy Havoc. The main character, Hajime Hinata, a new 'Ultimate' student at Hope's Peak Academy. On their first day, Hajime and all of his classmates are taken on a field trip to the mysterious Jabberwock island by their anthropomorphic rabbit teacher, Usami. Usami explains that on this island the students are to have fun together and become friends to gather Hope Fragments. Usami's field trip does not go as planned when Monokuma appears and begins a new Killing Game. Anyone that wants to leave the island must commit a murder and get away with it. If the murderer is successful, he/she is allowed to leave the island, while everyone else is killed. When a murder occurs, the player investigates. After the investigations, a trial commences to determine who the culprit is.

Shooter / Adventure / Visual Novel / Action / Science fiction
Policenauts is an interactive movie/graphic novel/adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996. The game has never been officially released outside Japan, despite plans for an English localization of the Saturn version. On August 24, 2009 (in honor of the 46th birthday of the game designer, Hideo Kojima), an unofficial English translation patch was released onto the internet. The game is set in a primarily first person perspective and uses a point-and-click interface: the player can move the cursor and have the protagonist (Jonathan Ingram) analyze objects around his environment or talk to other characters in the game. Like in Snatcher, the game features shooting segments where the player must defend their character from incoming enemies. The player can use the shooting trainer at the police department to test their reflex and accuracy. There are numerous puzzles in the game, including an event where the player must dismantle a bomb by following their partner's instructions. The console versions of the game all include support for their respective mouse peripherals. The Saturn version features light gun support for the shooting segments. The game was notable for being an early example of extensive voice recording in video games. It also featured a theme revolving around space exploration and occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save, an element Kojima would later use in Metal Gear Solid. The PlayStation version of Policenauts could also read the memory card and give some easter egg dialogues if a save file of Konami's dating sim Tokimeki Memorial is present, a technique Kojima would also later use in Metal Gear Solid.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

Point-and-click / Puzzle / Adventure / Horror / Thriller
The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them.