

Game Boy Color port of Donkey Kong Country.
On a dark and stormy night in Donkey Kong Island, Diddy Kong, Donkey Kong's nephew has taken the weighty responsibility of guarding DK's precious banana hoard for one night, as a part of his "hero training". DK entrusts Diddy with protecting the hoard until midnight, when he would be relieved, while DK himself goes to sleep as he is tired. Everything seems to go smoothly in the hoard until Diddy hears some noises. Diddy hears some voices outside and gets scared, asking who's there. King K. Rool, who had commanded his Kremling minions to steal the bananas. Two ropes drop from above and suddenly two Kritters appear. Diddy cartwheels them both easily, but then a Krusha (Klump in the instruction booklet) comes in as backup. As Diddy is not strong enough to defeat Krusha by himself, he is overpowered and defeated by the Kremling. The lizars seal Diddy inside a barrel and then throw it in the bushes. Donkey's grandfather, Cranky Kong, rushes inside the treehouse to tell Donkey Kong to wake up so he may tell him what happened. He then tells Donkey to check his Banana Cave. Donkey Kong is infuriated, exclaiming that the Kremlings will pay for stealing his banana hoard and kidnapping his little buddy. Donkey goes on to say that he will hunt every corner of the island for his bananas back.

Donkey Kong Country is a side scrolling platformer by British developers Rare in 1994. It featured revolutionary pre-rendered 3D graphics that give the game a very unique look compared to most other games on consoles at the time. The two playable characters featured in the game are the titular character, Donkey Kong and his nephew, Diddy Kong. Together the two swing, climb, jump, swim, cartwheel, ride animals, and blast out of barrels on their way to recover their stolen bannanas from the evil King K. Rool and his Kremling army. The adventure takes you through a variety of different environments and levels that continually change up gameplay. Donkey Kong Country also provides plenty of opportunities for exploration with almost every level having a multitude of collectible, shortcuts, and hidden bonus areas.

An expanded port of the original Donkey Kong Country for the SNES. Includes extra collectables, remixed/remastered music and sound design, and additional game modes and minigames.

Donkey Kong Country 2: Diddy's Kong Quest is the sequel to Donkey Kong Country. It was developed by Rare and is one of the best selling Super Nintendo games.

The Donkey Kong Country Competition Cartridge is a cut-down competition variant of Donkey Kong Country manufactured for use in the Nintendo PowerFest '94 game competition and later featured in the Blockbuster World Video Game Championships II event. Following the end of the later contest, copies of the Competition cartridge were sold in a Nintendo Power subscribers catalogue. Due to its rarity (the back insert states the print run was of 2,500 copies), the game has become a prized collector item. The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled and all of the animal tokens in the early levels have been replaced with banana bunches, making it impossible to reach the bonus round without the usage of a cheating device. The player is also given 50 starting extra lives instead of the 5 as in the original game. The game has a time limit of five minutes, which is displayed at the center of the screen. After the allotted time, the game freezes.

Monkey Mayhem Lives On! Kiddy Kong is a portly primate toddler with incredible power and agility! He teams up with Dixie Kong to stop the ever-present army of Kremlings. The game play and ACM graphics just keep getting better in this visually stunning installment in one of the most popular video game series of all time! Combining their unique abilities as they throw each other into action, Dixie Kong and Kiddy Kong set off to rescue Diddy Kong and Donkey Kong. Collect tons of treasure, grab billions of bananas and find more secret stuff than you've ever seen (or not seen) as you set off on the greatest DKC adventure yet! The final showdown with KAOS takes place in a cliff-top laboratory at the End of the World. It could get seriously ugly. Monkey mayhem lives on in this exotic island adventure!

Platform / Adventure / Action / Comedy
K. Rool has kidnapped the Kongs! Can Donkey Kong rescue his friends, reclaim the Golden Bananas and save his homeland from certain doom? Take out some Kremlings with Chunky's Pineapple Launcher or Lanky's Trombone. Float through the air using Tiny's Ponytail Twirl. Even rocket to the sky with Diddy's Jetbarrel!

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

Platform / Role-playing (RPG) / Hack and slash/Beat 'em up / Action / Fantasy
The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The players first controls a prehistoric sea organism, and fights to gain evolution points with which he can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate which gives the game a semi-educational purpose as well.