

A Game Boy Advance exclusive game using the Extreme Ghostbusters license.

Shooter / Hack and slash/Beat 'em up / Arcade / Action / Science fiction
Alien vs. Predator is a 1994 beat 'em up video game developed and released by Capcom for the CPS-2 arcade game system. It is based on the science fiction franchise of the same name. Introducing an original fighter to the game: Lt. Kurosawa, the players take control of up to three from the selection of four cyborgs and Predator characters in a battle against the Xenomorph hordes and rogue human soldiers.

Shooter / Platform / Action / Fantasy
Ghostbusters was published by Sega and developed by Compile for the Mega Drive/Genesis on June 29, 1990. It is unrelated to the earlier Activision game (though their name still appears in the copyright screen), and is instead a run and gun game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore. Four levels are available initially; after they are completed, a fifth level is unlocked, followed by a sixth and final level. Each level contains a number (usually two) of mid-bosses known as "middle ghosts"; after a middle ghost is defeated, it turns into a small green ghost which can be captured for extra money by luring it over a ghost trap. Between levels, money can be used to buy powerups, such as a 3-way shot or recovery items.

Platform / Racing / Simulator / Action / Science fiction
Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way. Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.

Racing / Action / Science fiction
Biker Mice From Mars is a Super Nintendo Entertainment System racing video game made in 1994 by Konami, based on the animated series of the same name. he object of the game is to take on the role of one of six racers, Throttle, Modo, or Vinnie, Lawrence Limburger, Dr. Karbunkle, and Grease Pit, in a series of motorcycle races, on different tracks that are displayed in isometric projection. After each lap, the player's missile pack is refilled used to knock off opponents. Also the player has a random bonus choice for additional cash, invulnerability, nitrous oxide acceleration or an encumbering earthquake. The winner gets the prize money and the losers have to start again. In between rounds, upgrades for engine, tires, food and weapons can be purchased from the Last Chance garage using the prize money.

Fighting / Racing / Action / Science fiction
Carmageddon 64 was a port of Carmageddon II, released for the Nintendo 64 video game console in 2000. It was developed by Software Creations, and due to be published by Interplay, but it was published by Titus Entertainment after they bought the company. The game featured opponents and levels from Carmageddon II, as well as a couple of exclusive characters.

Platform / Racing / Action / Science fiction
Play as both Stitch and Lilo to rescue Nani and David, who have been kidnapped by the evil Hämsterviel and taken onboard his spaceship. To complicate things, Hämsterviel created evil alien Experiments that go head-to-head with our heroes. Start by capturing each Experiment and harnessing its special power in order to progress and capture the next. Sparky, Experiment 221, helps you out with his powerful electricity balls, while Richter, Experiment 513, shakes things up by igniting an earthquake. Gameplay modes include platform-shooting as Stitch, navigation and strategy as Lilo, intense racing, and multiplayer mode.

Shooter / Action / Science fiction
Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins. Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health, attack and defense powers are available.

Shooter / Action / Science fiction
Aliens versus Predator offers three separate campaigns, each playable as a separate species: Alien, Predator, or human Colonial Marine. Each player character has different objectives, abilities, and weapons. The single-player campaign presents the player with a conventional series of levels to progress through that are designed around the abilities of each character. As the Colonial Marine the player uses a number of weapons to combat Aliens and Predators. The marine wears armor for protection and uses an image intensifier and flares to improve visibility in dark areas. When playing as the Predator the player uses a variety of weapons from the Predator films such as wrist blades, a throwing disc, and shoulder-mounted energy weapons. The Predator is the most durable of the three player characters and can survive falls from greater heights than the human. The player can use a cloaking device to become invisible and several different modes of vision to detect enemies, including an infrared vision mode and a mode sensitive to electrical systems. As an Alien the player can explore most of the game's environments freely, even climbing across walls and ceilings. The Alien has no weapons, however, using its claws, tail, and jaws to attack enemies. The screen is distorted into a fish eye lens effect to reflect the Alien's field of view. The player can also use a form of echolocation in dark areas and can detect pheromones to discern human or Predator enemies. The Alien can drop from any height without injury and is the fastest of the three player characters. Several bonus levels allow each player character access to portions of the missions of the other characters. To allow the marine and Predator characters to traverse through the areas of the Alien missions, the player is supplied with a jet pack for the marine and a grappling hook for the Predator.