

PC (Microsoft Windows) / PlayStation Portable / PlayStation Vita
Developed by Innocent Grey for JAST USA.
Adventure / Visual Novel / Mystery / Romance
Summer has arrived early to Saint Angraecum Academy, and with it comes change. Follow the story of Erika in the second game in the Flowers series.
Erika/Chidori: "Have you ever thought of wanting to do something for the one you love?" This is the all-age sequel to FLOWERS -Le volume sur printemps-. In the season of first meetings, a girl with a wounded heart, Suou, found a friend and lover who would accept her. However, this friend and lover left the school without telling her the reason at the end of spring. Suou was in denial about her loss, and fellow bookworm Erika was gravely worried and looked for a way to heal Suou’s broken heart. With the early arrival of summer, a girl named Chidori transferred into the school. She met Erika by accident when Erika was coming back to the dorm and told Erika that she was a coward for stalking her. It was the worst first meeting for the two who would end up becoming each other's "Amitié."

Adventure / Visual Novel / Drama / Mystery
Suoh Shirahane, a shy girl with a mysterious past, will begin her first year of high school at Saint Angraecum Academy, where she hopes to find a new beginning. She will navigate friendships and mysteries at her new school, and discovers that love can come in many forms.

Adventure / Visual Novel / Drama / Mystery
Sweet Fuse is a mystery and romance visual novel in which the player assumes the role of Saki Inafune, as she plays through seven days of death games. Much of its gameplay is spent on reading the story's narrative and dialogue. The player will be prompted on occasion to pick what to make Saki say. Picking the correct responses will sometimes given the player an "affection point" for a particular character which raises that character's affection level. There are moments during which Saki will become irate, indicated by the screen shaking and turning red, and the player will have to choose between having her restrain her anger or letting it out. "Explosive Insight" sections take place when Saki must find a solution or an answer to a problem. Saki recalls the situation to herself, with a number of keywords and phrases in her thoughts highlighted. The player can pick up to three highlighted words or phrases to select, and the player prompts Saki's epiphany if one of their selections is correct.[1] If the player does not select the correct phrases, a bad ending will usually occur and they are prompted to try again. The game follows a branching plot line with multiple endings; depending on the decisions that the player makes during the game, the plot will progress in a specific direction.

Adventure / Visual Novel / Science fiction / Comedy
Never7: The End of Infinity is the first title in the Infinity series, and is followed by Ever17: The Out of Infinity, Remembe 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. In the game, the player takes the role of Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people who he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the female characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the character's death.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."

Adventure / Visual Novel / Action / Comedy
The Fruit of Grisaia is a Japanese adult visual novel, the first in a series of visual novels by Front Wing. The game is a romance visual novel in which the player assumes the role of Yuji Kazami. Much of its gameplay is spent on reading the story's narrative and dialogue.

Adventure / Visual Novel / Mystery / Romance
A first person perspective adventure game in which the player takes the role of a detective that has to investigate a murder in an actress school.

Adventure / Visual Novel / Mystery / Romance
Prismaticallization is a dating sim, whose hero is a highschool senior named Shoji. He finds a strange object when he's invited to a summer resort by his classmate Akemi. The object causes him to repeat a day, but seems slightly different.

Adventure / Visual Novel / Horror / Mystery
Higurashi no Naku Koro ni Kizuna Volume IV: Kizuna is the fourth and final installment in Higurashi no Naku Koro ni Kizuna, which includes the fourth and final arc of the Advanced Story saga called Miotsukushi-hen Ura, two remakes, one being the fourth and final arc of Kai named Matsuribayashi-hen and the other the epilogue of the series included in Rei named Saikoroshi-hen, and an extra arc named Kotohogushi-hen that functions as a prequel to the entire series.