

Developed by Ready At Dawn for Capcom.
"Marking Kratos' second foray into portable gaming, God of War: Ghost of Sparta stands as a spin-off nestled between the events of God of War and God of War II. Despite ascending to the title of the god of war, Kratos remains haunted by nightmarish visions. One such vision compels him to embark on a new journey when he witnesses his mother, Callisto, imprisoned in Atlantis under the dominion of the sea god Poseidon. Against Athena's counsel to ignore the vision, Kratos sets forth to unravel his past and, in the process, rescue his long-lost brother, Deimos, from the clutches of the god of death, Thanatos. This second instalment for the PlayStation Portable (PSP) maintains a gameplay style akin to its predecessor, introducing a handful of new mechanics. Kratos wields his trusty Blades of Athena in this quest, now augmented with a new magic known as Thera's Bane, amplifying the potency of his attacks. The game also introduces several new magical items and a fresh secondary weapon. In addition to the captivating story mode, Ghost of Sparta offers the "Temple of Zeus," a location where players can spend orbs acquired in the Battle Arena to acquire various art and other bonuses."
The Oracle foretold that the demise of Olympus would come not from the Titans; but by a Marked Warrior, a mortal. The Olympian Gods Zeus and Ares believed this warrior to be Deimos, brother of Kratos, due to his strange birthmarks. Ares sieges a village of Sparta and interrupts the childhood training of Kratos and Deimos, with Athena on hand to watch over him, and kidnaps Deimos. Kratos attempts to stop Ares but is swept aside and scarred across his right eye by the violent Olympian. Ares prepares to kill the young Kratos for attacking him. Athena stops Ares and tells him they only came for the Marked Warrior, not to take the boy's life. Taken to the Domain of Death, Deimos is imprisoned and tortured by the God of Death, Thanatos.

Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Kratos makes his inaugural appearance on a portable gaming platform in the third instalment of the God of War series. Chains of Olympus serves as a prequel, unfolding its narrative a decade before the events in the original God of War. While retaining the familiar gameplay dynamics of its predecessors, subtle modifications enhance the overall experience. Kratos embarks on a journey through various levels, engaging in relentless combat against foes and formidable bosses, deciphering puzzles based on manipulating boxes, and participating in quick-time events. Throughout his odyssey, he amasses red orbs to fortify his weapons and abilities, secures Gorgon eyeballs to augment his health, and acquires Phoenix feathers to amplify his magical prowess. The game's controls underwent refinement to harmonize with the reduced button configuration of the PSP. Dodging, for instance, now necessitates the utilization of both shoulder buttons and the analogue stick. The iconic Blades of Chaos, synonymous with the God of War series, make a return, accompanied by an array of new weapons and magical spells such as the Sun Shield, Efreet spell, and Light of Dawn. The narrative unfolds as the Gods dispatch Kratos to the city of Attica, charging him with the defence against an encroaching Persian army. However, as Morpheus unleashes chaos, Kratos finds himself compelled to harness his formidable powers to once again rescue the world from impending doom.

Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Dante's Inferno is an epic single player, third-person action adventure game inspired by "Inferno", part one of Dante Alighieri's classic Italian poem, "The Divine Comedy." Featuring nonstop action rendered at 60 frames-per-second, signature and upgradable weapons, attack combos and mana-fueled spells and the choice of punishing or absolving the souls of defeated enemies, it is a classic Medieval tale of the eternal conflict with sin and the resulting horrors of hell, adapted for a new generation and a new medium.

Shooter / Platform / Puzzle / Action / Survival
Tomb Raider is a 3D action game developed by Core Design and published by Eidos Interactive. The game follows the exploits of Lara Croft, a British female archaeologist in search of ancient treasures. The objective of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. The game was critically acclaimed and widely influential, it spawned a number of sequels and a franchise of related media.

Puzzle / Adventure / Action / Horror
Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Die hard fans of the Warrior Princess now can now bring her along wherever they go, thanks to the release of XENA: Warrior Princess. Xena comes to the Game Boy Color with all the thrills and chills the fans of her TV show have come to expect. You take control of Xena as she does battle on land and in the water. Try to master fast-scrolling rides full of dangerous obstacles as you run, jump, climb, and swim your way through 16 pulse-pounding levels of heroic challenges. Use the Game Boy Color infrared ports to hook up with a friend who also has the game and you can unlock special hidden levels in each cartridge. This game could only be more fun if it came with your own chakram.

Platform / Role-playing (RPG) / Adventure / Action / Horror
Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all?

Puzzle / Adventure / Action / Fantasy
Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest, you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the going gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule.

Puzzle / Adventure / Action / Fantasy
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.