

Jet Impulse, known outside of Japan as the working title DS Air but never released there, is a Nintendo DS amateur flight simulation game.

Chou Soujuu Mecha MG is a 2006 Nintendo DS mecha action game developed by Sandlot, the studio behind the Earth Defense Force series, and published by Nintendo. It combines the developer's aptitude for larger-than-life spectacle with one of the most innovative and fun uses of the touch screen in the DS library: in addition to standard movement with the D-Pad, each of the game's 100+ playable mecha has its own unique "cockpit" controlled with the touch screen. The game was mentioned in the Super Smash Bros. series, under the officially romanized title of Chosoju Mecha MG.

Role-playing (RPG) / Simulator / Adventure / Action / Fantasy
It's an adventure that will transform you! The people of Sharance and their horned Univir neighbors are embroiled in a bitter conflict. An age-old hatred between humans and monsters divides them. You are an adventurer with an unusual secret: you're half human and half monster.

Puzzle / Role-playing (RPG) / Simulator / Action / Sandbox
Will you create the ultimate monster? Perform outrageous experiements to build your very own mad monsters! Face creepy quests and challenges in the eerie uncanny valley and pitch your ultimate creations in fierce combat against the super-evil Baron and his grotesque army of monsters.

Shooter / Simulator / Strategy / Action / Science fiction
Star Fox Command lets you hop into your fight through a unique branching storyline of missions, all rendered in gorgeous 3-D. This game brings a whole new strategic element to the series, with a commander's view of the mission. Using the touch screen, players can draw the routes they and their teammates will take. Battle the enemies they encounter as they take over bases and strategically advance across the map. Players can also blow their friends out of the sky, as they dogfight 8 players over a local wireless connection -- or take on 4 players from around the world on Nintendo Wi-Fi Connection.

Simulator / Strategy / Adventure / Action / Fantasy
Eat or be eaten! Assume the role of an animal in it's early stages of evolutionary development. As your animal instincts take over, you will boldly traverse hostile environments, savagely stalking your prey to assert your place in the animal chain of power. Will you have what it takes to become the new king of beasts? The game started development on the Nintendo 64, but went unreleased, being later ported to the Nintendo GameCube. A prototype of the Nintendo 64 version has been found

Role-playing (RPG) / Simulator / Action / Science fiction
Sougaku Toshi Osaka is a simulation game that takes place in the future in which the player can choose a party of 3 member from 6 different characters. In the game the characters can improve their stats doing different jobs and activities each week meanwhille they go to different places of Osaka and there they can talk with different characters and go to shops and buy different items. The gameplay use a first person perspective and use close up views when the player characters appear and when they talk to other characters. The game features different events during the weeks.

Role-playing (RPG) / Simulator / Action / Fantasy
Mahoutsukai ni Naru Houhou is a Simulation/Action Role-playing game taking place on an island. Players take the role of a wizard's apprentice who's aspiring to become a mage and players are given 3 girls to choose from (Lime, Berry or Nut). To become a mage, players must study how they can make scrolls and collect the ingredients necessary to make them. The game features a first person perspective while players are at home and switches to a top-down 2D view when they go outside (The Saturn and Playstation releases render areas in 3D). There are 102 days in a year in this game and 5 seasons during which different materials can be found on the island. The game has 70 kinds of scrolls and around 150 kinds of materials to collect.

TFX - Tactical Fighter Experiment (aka TFX) was one of the precursor combat flight simulators that helped to define the standards of modern combat flight simulators, together with Tornado, F14 Fleet Defender and the Falcon series. TFX was programmed by the British company Digital Image Design and published by Ocean Software in 1993.