
Platform / Arcade / Action / Science fiction
Lock 'n' Chase is a 1981 maze arcade game developed and published by Data East in Japan in 1981, and later published in North America by Taito. Lock 'n' Chase was Data East's response to Pac-Man. The game's main character is a thief. The object of the game is to enter a maze and collect all the coins and, if possible, any other treasure that may appear. The thief must then exit the maze (a vault) without being apprehended by the Super D (policemen). The thief can close doorways within the maze in order to temporarily trap the Super D and allow him to keep his distance from them. Only two doors can be closed at a time. The Super D policemen are named Stiffy, Scaredy, Smarty, and Silly.

In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

Simulator / Pinball / Arcade / Action
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.

Tactical / Indie / Arcade / Action / Science fiction
Angus hates Aliens is all about reaction and tactical choices against a plethora of different enemies. Every enemy and every situation requires Angus to think about specific approaches making this game more tactical than your usual shooter. Keep your finger on the trigger, think first, then shoot and Angus might get out of this mess alive.

Puzzle / Strategy / Arcade / Action / Comedy
Angry Birds is a 2009 physics-based casual puzzle video game developed by Finnish video game developer Rovio Entertainment. Players control a flock of multi-colored birds on a mission to rescue their eggs from green-colored pigs. Using a slingshot, they launch the birds at these pigs stationed in or around different structures. The goal is to eliminate all the pigs on each level with a limited number of birds.

Shooter / Platform / Puzzle / Action / Fantasy
Can you reclaim your ancestors’ land? Evil forces have taken over the once fertile land of Fortiana. You are the only one who can storm the castles and claw it back from the hordes of dragons. Experience a new type of strategy and arcade game. Fence off parts of the battlefield to corner your enemies. Collect catapults and power-ups to besiege the fortresses and take on dragons. But beware! As you progress through the levels it gets harder and harder. The fortresses become much larger and the monsters more vicious. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.

Platform / Arcade / Action / Science fiction
Jetpack Joyride is a 2011 side-scrolling endless runner/action video game created by Chief Creative Officer Luke Muscat at Halfbrick Studios. Originally released for iOS devices on the App Store on September 1, 2011, the game has since been ported to many other systems. The game features the same protagonist as Monster Dash, Barry Steakfries, who the player controls as he steals a jet pack from a top-secret laboratory. The game has been met with very favorable reviews, and has won numerous awards.