

Developed by Nintendo Entertainment Analysis & Development for Nintendo.
Mario's Face was a tech demo for the Nintendo DS. It had Mario's face in it, which could be squeezed in various ways, similar to the title screen of Super Mario 64, although the touch screen was used instead. Some ideas for moving Mario's face around have been removed from the real game. A Wario face was also available. It was reworked into the title screen of Super Mario 64 DS, albeit quite differently. The top screen uses graphics similar to Super Mario Bros. in Super Mario All-Stars.

Simulator / Business / Non-fiction
SimCity (SNES) was originally released in Japan in April 1991, the first console game in the SimCity series, and one of the launch titles for the Super Famicom/Super Nintendo Entertainment System in North America when the console was released there in August the same year. It was developed by Nintendo EAD under license from Maxis and published by Nintendo. It has some differences from the original game, among them is the presence of an original Nintendo character called "Dr. Wright". There are also unlockables based on Nintendo franchises such as Mario.

X was first showed as a tech demo for the Super Nintendo Entertainment System, before starting development on the Game Boy. This version has colored graphics. The game would later become the first Star Fox.

Simulator / Arcade / Action / Fantasy
The Yoshi Garden is a ROMhack/mod of Super Mario 64 developed by Kaze Emanuar and released in September 5, 2020. The game is inspired by the Chao Garden from Sonic Adventure, being a place where you pet Yoshis, make them strenghten their abilities and compete in many kinds of minigames, like in a pet simulator.

As the name implies the Venetian Blinds demo isn't a game, but a demo that simulates a pair of Venetian blinds! The joystick can be used to raise and lower the blinds by pushing up or down. When the blinds are raised a nicely done sunset is visible out the window. The story behind the Venetian Blind demo is rather interesting. It was not released publicly until 2003, as part of Activision Anthology for Windows, macOS, and Game Boy Advance. It was later released in 2010 through the Game Room retrogaming service for Windows, Xbox 360, and Windows Phone 7. As most people know, Activision was founded by several ex-Atari employees who had left due to Atari's policies on programmer recognition (or the lack thereof). One of these employees was Bob Whitehead, creator of the "Venetian Blinds" technique, which was first used in Atari's Video Chess to display eight objects in a row instead of the normal six. Even though Activision had never used the Venetian Blinds technique in any of their games, that didn't stop Atari from threatening to sue Activision for "stealing" the technique along with other various proprietary information. Since Activision knew that they hadn't stolen anything from Atari, they decided to play a little joke on Atari. According to David Crane, when the Atari's lawyers questioned them about the "stolen" Venetian Blinds technique David showed them this demo and said "Is this what you guys are referring to?". Apparently Atari wasn’t in a laughing mood, and they went through with the lawsuit. In the end Atari ended up losing the case and Activision went on to become the most successful of the 2600 third party companies. Although Activision never made a game out of this demo it didn't go completely to waste. The sunset was later used in the background of Barnstorming.

MLB Power Pros is a different take on the MLB license. While the player has the ability to play as authentic players on actual MLB teams, the players are represented by anime characters, with large heads, feet and hands with no arms and legs. The game has been a mainstay in Japan for the last 15 years. Power Pros does feature options from other real-time games such as Season, Multiplayer and Exhibition modes, it also has a story based mode where the player can create their own character and play up to 20 years, doing activities such as earning the right to move from the minors to the majors, landing big contracts, as well as buying houses and cars, make friends on and off the field, as well as start hobbies and make donations to charities to draw attention to the player. It also features a Dynasty mode where the player can run a MLB team, trading and releasing with a roster of 40 men and change formations on defense and offense as well as change a pitchers ball speed.

Simulator / Strategy / Adventure / Action / Science fiction
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a 2D space ship melee combat system. The player assumes the role of The Captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy.

Triple Play 98 features all 30 major league stadiums, but not all 30 team rosters. This game was released prior to the expansion draft of the Arizona Diamondbacks and Tampa Bay Devil Rays. Their team logos are included and the rosters can be filled from a list of free agents. Six modes of play include: exhibition, season, playoffs, home run derby, all-star, and practice. Trading players and the ability to create your own are two available options. Many stats are tracked through season play and plenty of camera angles are available during gameplay. Play by play is provided with color commentary by announcers Jim Hughson and Buck Martinez. Triple Play 98 requires one to five memory card blocks to save a game.

Shooter / Simulator / Sport / Action
Carnivores: Ice Age is a first-person shooter video game developed by Action Forms, and later ported to iOS and Android devices by Tatem Games. It is the third game in the Carnivores series. Unlike the previous games, in which the player must hunt dinosaurs, Carnivores: Ice Age allows the player to stalk large Cenozoic mammals such as mammoths and saber-toothed cats.