

Developed by Beautiful Glitch.
Hack and slash/Beat 'em up / Adventure / Arcade / Action / Fantasy
Mazeman is a game that will challenge you big time thanks to its frantic pace: enter the maze and look for the key while avoiding all kinds of dreadful monsters. Lots of unlockables, monsters, levels, power-ups and collectibles await you in this beautiful endless stream of pixel art mazes filled with some awesome arcade vibes!
In MAZEMAN, you will start only with the main hero… MAZEMAN. But there are 23 more heroes waiting to be unlocked, each one with a unique ability. A robot whose mission is to bomb the maze to its foundations; a time-stopping time traveller that seems haunted by its past; a talented escapist that will force you to think with portals; a psychic girl willing to prove to her tribe that she’s just as capable as the boys… but at what price? All of the characters add their own twist to the game experience thanks to their unique abilities. A specific floor may be almost impossible with one character and incredibly easy with another. So you can strategize which character may be the best fit for each level... or just play with the one that fits your playstyle the best! But be prepared for a Maze that’s dangerously equipped to destroy you, as it packs a myriad of creatures, bosses, and mini-bosses. You must traverse all the mazes with their unique architectures and visual styles, fighting or avoiding the monsters while looking for the key that will open the door to the next maze. Luckily, the Maze holds some helpful power-ups too!

Role-playing (RPG) / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Infinity Blade FX brings fantasy RPG action back to the arcade! Based on the popular mobile game Infinity Blade, this game features gorgeous visuals powered by EPIC’s Unreal Engine 3, all controlled using the large multi-touch screen. Players use basic finger swipe moves to spar with a variety of challenging opponents. You can attack, parry, dodge or block against the various minions as you advance your way towards the sinister God-King and the Infinity Blade. You can also upgrade your skills, weapons and armor to make your quest more exciting and worth playing over and over again.

Hack and slash/Beat 'em up / Adventure / Arcade / Action / Fantasy
Teenage Mutant Ninja Turtles III: The Manhattan Project is a side-scrolling beat-'em-up. The game features play mechanics similar to the previous game, Teenage Mutant Ninja Turtles II: The Arcade Game, but it is an original title for the NES without any preceding arcade version.

Role-playing (RPG) / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Shadowrun is an action role-playing game.It was adapted from the cyberpunk role-playing game Shadowrun.The game is the second video game adapted from Shadowrun, and has a more open ended style of gameplay than its 1993 Super NES counterpart, Shadowrun by Beam Software. The game is set in the Shadowrun universe, in the 2050s. A time where the blending of technology and human flesh is common; it is around the time the Matrix, a huge computer network, came online, with the ability to jack into its cyberspace directly. It was also a time of magic renewal: a phenomenon known as The Awakening occurred, where magic returned into the world. Sorcery was once again possible, and slowly and seemingly at random humans began to mutate into orcs, dwarves, elves or trolls. This time of upheaval was not without political conflicts: mega-corporations began to control the world. But with their magic, native shamans threatened them and the world geography came to a complete change. The Amerindians and Elves reclaimed an area called Salish-Shidhe, close to the free city of Seattle, a major city in the newly formed United Canadian and American States.

Point-and-click / Hack and slash/Beat 'em up / Adventure / Action / Science fiction
Black Belt is a side-scrolling single-plane beat 'em up game released for the Master System in 1986. It is a localization of the Japanese Mark III game, Hokuto no Ken, based on the manga and anime series of the same name (which would later be published as Fist of the North Star in English). The export version was released without the Hokuto no Ken license, forcing graphic alterations to the game. Black Belt was one of programmer Yuji Naka's early games prior to his involvement in Sonic the Hedgehog.

Platform / Hack and slash/Beat 'em up / Adventure / Action / Fantasy
Experience the original adventure of Ryu Hayabusa, the shadow warrior, in this acclaimed and challenging action-platformer from the NES era!

Platform / Hack and slash/Beat 'em up / Adventure / Action / Science fiction
The game follows the plot of Star Wars Episode I: The Phantom Menace. Players can choose from one of five prequel-era Jedi and run, jump, slash, and use the Force through the game's ten levels, starting on the Trade Federation Battleship and ending with the battle against Darth Maul on Naboo. The player's primary weapon is a lightsaber used to fight through waves of enemies and deflect blaster shots. The lightsaber combat is rather simplified with a system that lets the player lock on to the nearest enemy using the R1 button. Items and the force can also be used for special attacks. On most levels jumping puzzles make up a large portion of the challenge. There are a few segments in which the player can pilot various craft. The single player campaign can also be played in cooperative mode with a second player.

Platform / Role-playing (RPG) / Hack and slash/Beat 'em up / Action / Fantasy
An open-world action-adventure game for the Nintendo Entertainment System that features a barbarian warrior with a distinctive "diskarmor" weapon. It is distinct from the original 1986 Arcade game Rygar, which saw numerous home console ports.

Hack and slash/Beat 'em up / Adventure / Arcade / Action / Fantasy
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.