

Developed by Greenboy Games for Incube8 Game.
In Micro Doctor, you play as a tiny doctor who delves into the human body to save lives! The adventure takes place entirely inside the human body, allowing you to explore and learn about the different systems in an exciting and unique way. Your mission is to eliminate germs, bacteria, and viruses that are wreaking havoc on the body. You must take medicine and use your expertise to save the day. This exciting game is based on the real systems of the human body, making it a fun and educational experience for all ages. As you journey through the human body, you will encounter different systems, including the digestive, respiratory, circulatory, and urinary systems. Each system presents new challenges that will test your skills and knowledge. This game is the ultimate didactic tool, making it a perfect way to teach young children about the human body in an engaging and interactive way. Micro Doctor is compatible with all Game Boy, Game Boy Color, and Game Boy Advance handhelds, making it accessible to everyone. So what are you waiting for? Join the Micro Doctor on this incredible adventure and become a hero of the human body!
Dive inside a body to kill bacteria and viruses.

Puzzle / Role-playing (RPG) / Adventure / Action / Historical
A Gundown Satiric Western, set in the 19th Century Iberian Penisula! Trains, outlaws, kegs, contraband. Welcome to 19th-century Alentejo, a land where the scorching sun and mysteries are ever-present. Meet Gildo and help him assemble his gang to stand against Baron Tinto's tyrannical rule. Travel across various locations, explore caves and mines, cross the border into Spain, and challenge Tinto and his oppressive lawmaking.

Puzzle / Role-playing (RPG) / Adventure / Action / Historical
Welcome back to the nostalgic Old Alentejo. In this historical 19th-century European western, help Gildo, Dolores, and Pepe in their quest to fight Baron Tinto and his oppressive laws. To do so, you’ll need to cross the historic border, explore new locations, discover more items, allies, and… new enemies! The Tinto has never meant so much to so many people in so many ways!

Simulator / Adventure / Indie / Educational
Be animal doctor to cute baby elephants, frisky zebra foals, adorable lion and leopard cubs and more! Help them get better by examining them and helping them heal.

Adventure / Indie / Visual Novel / Fantasy / Historical
Illuyanka: A Hittite Story is an epic interactive journey set in the ancient world of the Hittites, where you can step into the roles of three powerful figures: Taru, the vengeful Storm God; Inara, his resourceful daughter; or Illuyanka, the mighty serpent. Each choice leads to a unique perspective on this timeless myth, filled with emotional depth, cultural richness, and intense conflict. As Taru, you seek to reclaim your honor by vanquishing your old foe, Illuyanka, despite being blinded by rage and driven by the need for revenge. As Inara, you balance loyalty to your father with your own desires, weaving a plan that could either save your people or tear your heart apart. And as Illuyanka, you stand as the embodiment of raw, untamed nature, struggling to maintain your hold against the gods. Explore Hittite traditions, navigate divine politics, and experience the weight of decisions that shape both the human and divine realms. Will you restore balance to the land, or will chaos reign? The fate of Hatti is in your hands. Your choices shall shape the tale, yet you may always return or begin anew, perchance adopting another guise. Enjoy your journey, for the very act of recounting these ancient stories binds you to the age-old tradition of the bards and priests who first gave them voice.

Adventure / Indie / Historical / Educational
A historically rich and emotionally immersive Game Boy adventure. Vermeer's Twilight is an intimate and atmospheric journey into the mind of the painter Johannes Vermeer, set in the final years of his life. As the world around him changes and the golden age of Dutch art fades into uncertainty, the painter wanders through his home and the streets of Delft, reliving his greatest works and confronting the struggles of a life devoted to art. Explore the house and the city, uncover forgotten memories, and collect the paintings that define an era. Will Vermeer find meaning in the fading light, or will it vanish like the colors on his empty canvas?

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Science fiction / Survival
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

Simulator / Strategy / Adventure / Action / Science fiction
Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a 2D space ship melee combat system. The player assumes the role of The Captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy.