

Developed by Interplay Productions for Electronic Arts.
Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Science fiction / Survival
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.
In the year 2087, a remnant of the U.S. Army called the Desert Rangers is based in the Southwestern United States following the global nuclear war of 1998. A team of Desert Rangers is assigned to investigate a series of disturbances in the nearby areas and, throughout the game, explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas. The player's party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. Over the course of the game the player's party discovers evidence of a larger menace that threatens to exterminate what is left of the human kind in the game's region and eventually the world. The menace, a pre-war AI computer that is operating from a surviving military facility; Base Cochise, where it is constructing armies of killer machines and cybernetically modified humans with which it is attacking settlements. Its goal is to replace the current 'flawed' population with genetically pure specimens. With the help from a pre-war android named Max the player recovers the necessary technology and weapons in order to confront the computer at its base and stop it by making the base's nuclear reactor go critical.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Fantasy / Open world
CHRONO CROSS, the sequel to the SNES favorite CHRONO TRIGGER, is one of the most ambitious role-playing games ever made. There are over 40 playable characters, each with their back-story, special moves, abilities, and weapons. The story spans two discs and follows the story of Serge, a young man who is able to cross dimensions. Suddenly he is pulled between worlds, trying to figure out his own past at the same time. The graphics are bright and beautiful, utilizing the PlayStation's capabilities to the fullest. The polygonal character models are huge and detailed, and the pre-rendered backgrounds are immaculately detailed. The music is composed and arranged by Yasunori Mitsuda, and features very realistic-sounding synthesizers. The battle system revolves around Elements, which are used to grant magical powers, as well as to summon huge monsters. For anyone that wanted to see the story of CHRONO TRIGGER continue, this is your chance.

Role-playing (RPG) / Adventure / Science fiction
The humans who breathed the toxin-filled air on the Earth's surface became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons. These mutant creatures did not depend on oxygen to survive. Therefore, they were able to breathe the air and use the land.Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World. These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland. Much later in the game, concurrent themes including Adolf Hitler, war, creating a perfect race of people, and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases. Can the demons gain dominion on the humans' old planet or will robots enforce impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option that is open to the player. Therefore, the player must take advantage of his or her mutant army and crush the robot invaders. This game builds on the fear of robot domination of the world that has been featured greatly in movies from The Terminator to Terminator Salvation. The gameplay is similar to Final Fantasy as the turn-based fights are viewed from a third-person perspective.

Puzzle / Role-playing (RPG) / Adventure / Science fiction
An early Japanese RPG released by Hot-B in 1984 that departed from the fantasy themes of most other early RPGs in favour of what is possibly gaming's first sci-fi cyberpunk plot. Set in a post-apocalyptic city, the game revolves around an amnesiac protagonist with psychic powers.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Action / Fantasy
A turn-based JRPG and sequel to the then-Japan-only Earthbound Beginnings (1989) in which Ness, a young boy living in a land based on the USA, leaves home to go on an adventure through strange locations, get to know quirky characters, and defeat an unknowable alien threat called Giygas while facing up to the realities of growing up and becoming familiar with the real world.

Role-playing (RPG) / Turn-based strategy (TBS) / Adventure / Action / Fantasy
Breath of Fire IV is a single-player game that continues the story with these "dragon people," who gave their lives to eradicate the evil goddess and restore peace in their world. This time around, battle has broken out between two powerful continents, and the fair Princess Elena has disappeared during a tour of the war-torn region. The princess's sister, Nina, who reigns o'er the Windia Kingdom, vows to retrieve her missing sibling. She meets Ryu along the way, who joins the epic quest

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy
Shining Force is a turn-based tactical RPG. Battles take place in square grids, and each unit occupies 1 square. Units can belong to one of two sides: allies (controlled by the player) or enemies (controlled by the computer AI). Each unit can move up to a fixed amount of squares along the battlefield, determined by its Move statistic. Depending on its location relative to enemies and to allies, a unit also has the option to attack, cast a spell, use an item, search (if adjacent to a treasure chest), or stay and do nothing, all of which end the unit's turn. Some commands, such as equipping or dropping items, don't count as actions, and the character's turn is able to continue. The order of the turns is determined by the unit's agility score and a random seed. Units can use offensive actions, such as physical attacks or offensive magic, only on units belonging to the other side and can use supportive actions, such as healing magic, stat-enhancing magic, and items, only on units belonging to the same side.

Role-playing (RPG) / Adventure / Fantasy
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Role-playing (RPG) / Adventure / Card & Board Game / Fantasy / Science fiction
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.