

Rage Racer is the third title in the Ridge Racer series of racing games. For the first time in series, Rage Racer introduces a brand new advanced single player career system which uses credits that player can get after winning races, then it can be used to buy or upgrade cars.
Visually the game takes a different approach compared to previous PlayStation titles. The game looks more realistic and has a darker color scheme, it takes a lot of this from the arcade game in the Ridge Racer series, Rave Racer. For the first time in the Ridge Racer series, Rage Racer introduces a brand new advanced singleplayer career system which uses credits. The player can get credits from winning races which can then be used to buy and upgrade cars. The racing is separated into five classes, named 'Class 1' through to 'Class 5'. The game's objective is to earn money (Credits, or 'eg'), which can be spent on new cars or on upgrading existing cars. The player must place in the top three in all of each Classes' events to progress to the next class. The player can make three attempts within each class to enter the top three spots of a race. If the player wins all three races in a class using the correct grade of car (e.g., a Grade 1 car in Class 1), the gold trophy for that class is earned. Otherwise, the player simply moves on to the next class. When the player has completed the five 'Normal GP' events, the 'Extra GP' is unlocked. This allows the player to race the same Classes on reversed courses. As well as unlocking the Extra GP, the player receives 999,999,999 e.g. in Normal GP - more than enough to purchase all of the cars and upgrade them to Grade 5. Upon finishing Class 5 in the Extra GP, Class 6 is unlocked, along with the three 'secret' cars. Although it's in the Extra GP, the races in Class 6 are driven on the forward tracks. Class 6 features only four opponents rather than the eleven faced in all other classes. There are four car manufacturers in Rage Racer. Each of the four manufacturers favors a different attribute (e.g., handling, acceleration, speed). All of the 'standard' cars can be upgraded, with the cost increasing greatly from one grade to the next. This is the first game in the Ridge Racer series that permits the player to race with a truck, but it only comes with manual transmission.

Cool Boarders presents a most awesome and excellent challenge: to out-shred the best boarders on the pro circuit.

Racing / Sport / Arcade / Action
Sega Rally Championship is a 1994 arcade racing game developed by AM5 on the Sega Model 2 board. The unique selling point of Sega Rally was the ability to drive on different surfaces (including asphalt, gravel and mud), with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally is considered to be one of the milestones in the evolution of the racing game genre. The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Sega Saturn port's soundtrack was done by Naofumi Hataya and the Guitar were played by Joe Satriani.

You can ski or snowboard yourself into stardom in SSX On Tour. The game includes 12 levels for racing and performing stunts. You can earn yourself a spot on the professional tour by winning events and improving your skills. Your success moves you up the rankings until you can call yourself the best on the mountain. This version of SSX features new graphical effects and controller feedback designed to capture the speed of your races and the massive air of your tricks. SSX On Tour also includes new music, art, and characters.

Racing / Sport / Action / Comedy
The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player. In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Also, players needed to pay 100 gold in order to grab an item during the race, which could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition.

Racing / Sport / Action / Non-fiction
Race, crash and hoon your way through a world tour of motorised mayhem in DiRT Showdown! Crowd atmosphere, social gameplay and accessibility are all ramped up in this turbo- injected shot of driving delirium. Smash down the accelerator and earn the adulation of frenzied crowds at hyper-energised events at iconic locations. Trick, speed and smash your way to victory, then do it again.

Test Drive 6 is a cross-platform racing video game developed by Pitbull Syndicate for the PlayStation, Game Boy Color, Microsoft Windows and Dreamcast. It is the sixth entry in the Test Drive series.