

Developed by Fadest for Yastuna Games.
Shooter / Puzzle / Action / Science fiction
Raid on Tri City: Second Wave is an action puzzle title that mixes falling block gameplay with shooting. It is a physical release and an expanded version of the original "Raid on TriCity" that was download only. The player controls a space ship on a playfield similar to the one of Tetris. The ship can freely be moved around the area as long as its part of a stacked block. New Tetrominoes drop down from the top of the screen. They cannot be moved or rotated, but they can be shot brick by brick. Scoring is done by creating lines, so careful shooting is required to either destroy the block completely or to make parts fit the gaps in the playfield to stack them properly and create lines. The shooting itself does not affect the score. Some of the falling blocks contain power-ups or enemies that can be destroyed or drop to add to the stack. Power-ups such as bombs can become dangerous when lines are formed and enemies restrict movement when part of the stack and can then only be taken out through lines. When the blocks reach a threshold near the top of the screen, the game is over. EEPROM on the cartridge is used to save the game and store highscores. Also new to this release is the Story mode. It splits the gameplay into separate levels with a fixed goal to complete them, a narrative about aliens where the player has to save Congis Space Station and the AC2-K11 sector of the Galaxy, and some interactivity with a branching level path. The gameplay for Story is similar to the Arcade mode but there the only goal is to beat the highscore. The playfield only takes up about 50% of the screen in the center. On the left there is a picture showing a control element of a space ship and the right part contains the HUD elements. In the Story mode the HUD shows the remaining time, the level objective such as the number of lines, bombs and bugs, and the number of bullets you can shoot at the same time. In the Arcade mode the HUD shows the score, the number of lines, the current level and the number of bullets you can shoot at the same time.

Shooter / Puzzle / Action / Science fiction
Raid on Tricity is an Atari Lynx ROM intended to be played on real Lynx via a flashcard or on an emulator on other devices. The game come in 2 versions : "Second Wave" is for sale on Yastuna Games store, and add a Story mode to the Arcade experience. It is now also available as free download. "First Contact" is only digital and free on itch.io, feature only Arcade mode What's new in Raid on TriCity - First Impact, compared to the previous version: - Game is more punchy now, - Bombs explode when they hit the ground, so be careful, - Leaderboard

Shooter / Puzzle / Indie / Action / Science fiction
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.

Shooter / Puzzle / Arcade / Action / Science fiction
High-speed action-packed game play returns with the addition of exciting head-to-head battle modes, a challenging new time attack mode, and expanded game play progression that goes beyond Fever Time to SUPER FEVER TIME! Space Invaders Extreme 2 - faster and more exhilarating than ever before!

Shooter / Puzzle / Action / Science fiction
In this action game written by David van Brink the player controls a Mindprobe through the 64 rooms of the metareal world of Ankh solving puzzles, collecting treasures and shooting at obejcts that move around.

Shooter / Puzzle / Arcade / Action / Science fiction
Shoot aliens as they move across the screen. Shoot the spaceship for extra points. Choose one of three games. Space Fever is a 1979 arcade game by Nintendo R&D2. Some sources claim that Ikegami Tsushinki also did design work on Space Fever. It was released in both monochrome and color versions. The gameplay is similar to Space Invaders, which had been released by Taito in 1978. It was distributed by Far East Video. The gameplay of Space Fever is reminiscent of Space Invaders (1978), where the player controls a laser cannon situated at the bottom of the screen and must defeat waves of enemy aliens. The aliens are arranged in rows and slowly move to the edge of the screen, before descending and continuing in the opposite direction. As more aliens are defeated, they increase in speed. A UFO will occasionally appear towards the top of the screen, which can be shot down for bonus points. There are three game modes that change the way the aliens move; the first presents two formations of enemies that move in opposite directions, the second continuously adds additional rows of aliens, and the third is functionally identical to Space Invaders.

Shooter / Puzzle / Adventure / Action / Science fiction
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Shooter / Puzzle / Action / Science fiction
You are a Starion, a rookie space pilot, and have to change crucial events in history and dogfight the perpetrators in space in order to save mankind.