


Shooter / Puzzle / Adventure / Action / Science fiction
Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Puzzle / Adventure / Horror / Survival
Hellnight (Dark Messiah in Japan) is a survival horror game at heart, although it has no combat gameplay. Controlling the nameless hero, the player must travel through the underground and protect Naomi. There is only one monster in the whole game, the "creature" itself, which is invulnerable and cannot be killed. Instead players are constantly on the run from it, making sure it does not catch them. The game is divided into large maze-like levels, each one usually populated by the creature who keeps pursuing the player (although he does change form after each level). At certain points there will be companions who can attack the monster and temporarily stun him. There are also people to talk to in the underground world, items to pick up, and puzzles to solve.

Shooter / Puzzle / Adventure / Horror / Survival
Resident Evil: Deadly Silence is an enhanced version of the original Resident Evil for the Nintendo DS. It was made to commemorate the tenth anniversary of the series. The key difference with the original game is the use of the dual screen and touch sensitive formats, among many gameplay additions. A primary map is displayed on the second screen, providing extra help in finding the important areas of the mansion. The lower touch screen can be used to open locks or, in a special 1st person perspective addition, fight off various versions of the evil dead. The game also includes wireless LAN support for up to four players with two different multiplayer game modes.

Five Nights at Freddy's: NES is a demake of FNAF 1 to the NES, with some slight tweaks made to gameplay in order to spice up the experience. You'll be utilizing your doors, lights, and monitor to ward off any roaming animatronics that try to reach you. Can you survive Five Nights at Freddy's: NES? Good luck.


Puzzle / Adventure / Action / Horror
The Game Boy Color version of Alone in the Dark: The New Nightmare received a relatively faithful adaptation of the home console game. The cartridge-based format necessitated the removal of the full-motion video cutscenes present in other versions, and many gameplay areas had to be reduced in size, with some eliminated entirely. However, the basic pre-rendered environments and the 3D characters imposed on top of them remain.

Puzzle / Adventure / Action / Horror
Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

Adventure / Visual Novel / Science fiction / Horror
Ever 17: The Out of Infinity is a visual novel video game developed by KID. It is the second entry in the Infinity series; it is preceded by Never 7: The End of Infinity, and followed by Remember 11: The Age of Infinity, 12Riven: The Psi-Climinal of Integral, and Code_18. From VNDB: "Ever17 is the tale of seven individuals who come to be trapped 153 feet within the underwater marine theme park, LeMU. During an apparently normal day at the park, a massive accident happens, placing almost half of the facility underwater. The path to the surface and the communication lines are cut off. In addition, LeMU is under constant assault by severe water pressure, limiting time to find a means of escape to 119 hours. Escape is not the only concern, however; many questions arise as to the legitimacy of the accident and whether or not those trapped there were brought there for a purpose."