

Samurai Shodown (Samurai Spirits in Japan) is the name of a fighting game series by SNK. The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan, (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that didn’t exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan. Samurai Spirits - Kenkaku Shinan Pack is a compilation only released in Japan that includes the first two Samurai Spirits games. SAMURAI SPIRITS: Samurai Shodown, known as Samurai Spirits in Japan, is a 1993 competitive fighting game produced by SNK for their Neo Geo arcade and home platform. In contrast to other fighting games at the time which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan (similar to Kaneko's Shogun Warriors) and was one of the first fighting games to focus primarily on weapon-based combat after the success of Capcom's Street Fighter II. When SNK released the game for the home console version of the Neo Geo system, the AES, the fans bought it up in droves, and it still stands as the most successful run of home Neo cartridges ever produced. The game was ported to multiple other platforms, including the Super Nintendo Entertainment System, Nintendo Game Boy, Sega Mega Drive, Sega Game Gear, Sega CD, Sega Saturn, 3DO, FM Towns, PlayStation, PlayStation 2, and Xbox. STORY: In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. CHARACTERS: Playable characters include: - Haohmaru - the main hero; a ronin who travels to sharpen his swordsmanship and his sense of bushido. - Nakoruru - an Ainu miko who fights to protect Mother Nature. - Ukyo Tachibana - an ailing narcisist swordsman who searches for the perfect flower for his loved one, Kei. - Wan-fu - a power general from the Qing dynasty seeking to recruit powerful warriors for the unification of China. - Tam Tam - renowned Maya hero from Mexico (referred to as "Green Hell" in the game); he fights to retrieve the sacred artifact, the Palenke Stone. - Charlotte Christine Colde - a noblewoman fencer from Versailles who fights to save her country from Amakusa. - Galford D. Weller - American sailor turned ninja who fights in the name of justice. - Kyoshiro Senryo - famed kabuki performer who wishes to strengthen his dances through swordplay. - Earthquake - American ninja and Flunky-turned bandit, he wants to steal all the world's treasure. - Hanzo Hattori - ninja serving Ieyasu Tokugawa. In this fictional account, he fights to save his son, Shinzo. - Jubei Yagyu - similar to other fictional accounts, he is a ronin hired by the Shogunate to execute a demon. - Genan Shiranui - an eccentric member of the Shiranui clan, he strives to make himself more evil. - Shiro Tokisada Amakusa - last boss and villain of the game; in this fictional account, he is resurrected years after his death by the demon, Ambrosia. Due to a pact made with the demon, he wants to revive Ambrosia thus destroying the world. - Kuroko - exclusive playable character in the Game Boy port. He is the background referee who acknowledges the winner of the match, in the GB game he wields two flag blades as his weapon. He did not get a console debut until Samurai Shodown II, in which he imitates moves of several fighters of other SNK games (like Ryo Sakazaki's Haoshokoken). The Game Boy port is the only game where he had his own original moves and weapons unlike his console counterpart. - Hikyaku - exclusive playable character in the Game Boy port. He is the delivery man running in the background of stages who is forced to disrupt fights by Amakusa. SAMURAI SPIRITS II: Samurai Shodown II is the second game in SNK's popular Samurai Shodown series of versus fighting games. This game has been released on the Wii's Virtual Console in Europe on August 8, 2008 and in North America on August 25, 2008 at a cost of 900 Wii Points.[It also been released on Xbox 360 for Xbox Live Arcade on September 10, 2008. STORY: One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. NEW CHARACTERS: The cast of characters was expanded to include the following new additions: - Genjuro Kibagami, who was to become Haohmaru's greatest rival. - Cham Cham, a young, catlike girl who was the younger sister of Tam Tam (who was excluded from the game). - Neinhalt Sieger, a knight from Prussia, who fights with a giant, gun-containing gauntlet. - Nicotine Caffeine, an old, diminutive monk, and master of Haohmaru and Genjuro. - Kuroko, the hidden boss of the game, is playable for the first time. Kuroko's movelist is interesting as he uses moves that are used by some of the characters in the game as well as characters from other SNK fighters such as Ryo Sakazaki. His super move in the game is a comical version of Ryo's Ryuko Ranbu. - Rashojin Mizuki, the first female final boss in the series and the only boss to have assistance from an animal. Manufacturer's description: Hit a record unique in the sense of playing a dynamic action fighting sword play, "Samurai"and "supremacy true Samurai, " the coupling of the two titles. The sequel's popular series of popular origin and the fans still, I can still feel the excitement of the day. Features: Third person perspective. 2D graphics Cartoon graphics Medieval Japan & Fighting themes.

Fighting / Arcade / Action / Fantasy
SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

Fighting / Hack and slash/Beat 'em up / Arcade / Action / Fantasy
The console version of Soul Edge adds more content to the original arcade game such as new characters and additional game modes. Added features - The inclusion (besides the standard "Arcade" mode) of "VS", "Survival", "Team Battle", "Time Attack" and "Training" modes. - A new RPG-styled mode called "Edge Master Mode". - Seven extra weapons per character, which have different designs and statistics. - The original ten selectable characters received a new PlayStation-exclusive costume.

Fighting / Hack and slash/Beat 'em up / Arcade / Action / Fantasy
Soul Edge is a 3D arcade fighting game and the first in the Soul series, it is one of the first 3D fighting game in history that place a particular emphasis on the story of the fighters. Each character have their own weapon, allowing for a wide range of play styles. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks.

Fighting / Action / Historical
Koihime Enbu is an upcoming all-girls 2D fighting game based on the Koihime Musou visual novel, which in turn is based on Romance of the Three Kingdoms.

Fighting / Sport / Action / Fantasy
Mace: The Dark Age is a fighting video game released by Atari for arcade machines in 1997 and ported by Midway to the Nintendo 64 in 1997. The game is similar to Bio F.R.E.A.K.S. and the Mortal Kombat series. Like in Mortal Kombat, when a character wins both rounds, they can perform an execution move on the enemy. Methods included severing an opponent's limbs and torso (Al Rashid), beheading (The Executioner), repeated stabbing (Koyasha), impaling the opponent with a sword (Lord Deimos), breaking an opponent's back by hoisting them on top of a Viking helmet and throwing them to the ground, causing their body to explode (Ragnar), and some more far-fetched methods including pulling out an opponent's heart (Xiao Long), shrinking (Namira), transforming the opponent into a chicken (Taria), and entering an opponent's body and bursting them from inside (Dregan). Note: Heavily borrowing from the arcade game Soul Edge (1995)--first of the Souls Series. Which borrowed heavily from the framework WeaponLord (1995) laid out. Visual Concepts (developers of WeaponLord) would send builds of the game to Namco (the publisher of WeaponLord) to playtest.

Fighting / Hack and slash/Beat 'em up / Action / Historical
"Bushido" is the soul of Japan - an ancient honor code deeply followed by samurai warriors for centuries. Plunge into real world battles across vast 3D environments that you can run, slice and tear through. Sword matches become unbelievably real where one critical blow is the mean difference between death and victory.

Fighting / Action / Historical
The sequel to the most original and realistic fighting game - bigger, better and more brutal than ever. No life bars, no time limits, no mercy. And a single blow can still make the difference between life and death. 12 new warriors for a total of 20. New weapons, subweapons, stances and moves. 6 fighting modes, plus first-person view option. Each character follows their own story path, with unique encounters and endings. Two-handed swordplay, throwing weapons, mud-slinging and more. Unique body damage system allows you to incapacitate or kill with one well-placed strike. Run, dodge and slash through huge 3D settings.