


Shooter / Platform / Action / Science fiction
Metal Warriors is a 1995 action platformer video game developed by LucasArts and published by Konami for the Super Nintendo Entertainment System. The game was released exclusively in North America in April of 1995. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main seven-button configuration.

Shooter / Arcade / Science fiction
Darius Gaiden is a two-dimensional shoot'em up. The player controls a space ship named the Silver Hawk and must guide it through scrolling stages, destroying enemies and avoiding obstacles along the way. The ship is armed with forward-firing missiles, aerial bombs and a protective force-field, all of which can be upgraded by various power-ups that are dropped by specially-colored enemies when they are destroyed by the player. New to the Silver Hawk's arsenal in Darius Gaiden is the 'black hole bomb.' When fired, the black hole bomb will create a large vortex in the center of the screen, which sucks in enemies and projectiles on the screen for a short moment, until it explodes into a powerful ball of lightning that inflicts massive damage onto every enemy on the screen. Another feature introduced Darius Gaiden is the ability to capture minibosses, who appear in every stage. Each miniboss has a small, circular ball placed on them that, after receiving enough damage, will detach and float away, causing the miniboss to turn idle. If the player collects the ball, the miniboss will follow and aid the player. After a brief period of time, or the player loses a life, the miniboss will explode. A few months following release, update to the arcade version was later released entitled "Darius Gaiden Extra Edition". This version of arcade game contains rearranged levels, as well as automatically-enabled auto fire, two extra weapon power levels (bigger wave shot and a bigger red wave shot as well) and an all-stage mode which can be accessed by starting the game in 2P side.

Shooter / Arcade / Action / Science fiction
"Halo: Fireteam Raven is a cooperative arcade sci-fi shooting game from arcade legends Raw Thrills and Play Mechanix in a unique partnership and collaboration with 343 Industries. Set in the timeframe of the original Halo: Combat Evolved, this new immersive experience hot-drops players feet first into the boots of Fireteam Raven – a group of elite Orbital Drop Shock Troopers (ODST) – on the surface of Alpha Halo as they try desperately to prevent the alien Covenant alliance from taking control of the ancient superweapon."

Shooter / Arcade / Action / Science fiction
One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

Shooter / Platform / Adventure / Action / Science fiction
WARNING: Stitch is extremely dangerous. The result of an illegal genetic experiment by a mad scientist, Stitch appears to be harmless - small, furry, with six legs - but his very existence is an abomination to all that's decent in the galaxy. Last seen on the island of Hawaii in the company of a little named Lilo. Fugitive may be disguised as a family pet.

Shooter / Action / Science fiction
G-Darius is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics. Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future.

Shooter / Arcade / Action / Science fiction
Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.

Darius Twin is a shoot 'em up video game released for the Super NES in 1991. It was the first new installment in the Darius series to not be originally designed for the arcades, and also the first to have a normal 4:3 screen-ratio. Interestingly, while it's a unique game in the Darius series, it appears to reuse sprites and background designs from Darius and Darius II. Also, while the names of the bosses are new, they really are reworkings of previous bosses for the most part.