

Developed by Bandai.
Strategy / Turn-based strategy (TBS) / Tactical / Science fiction
G Generation makes its way to the Nintendo DS. This game is based on the Wonderswan game Monoeye Gundams.

Strategy / Turn-based strategy (TBS) / Tactical / Science fiction
The culmination of the Super Famicom SD Gundam Generations series, this strategy RPG would be the first of a long, on-going series of games.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Science fiction
The second Gundam G Generation game is a strategy roleplaying game starring super-deformed (SD) versions of the anime heroes. Features MS08, 0083 Stardust Memory, Z Gundam, ZZ Gundam, Gundam Sentinel, Gundam F-91, V-Gundam, and other storylines. Players move units across hexagonal fields and battle enemies based on a variety of data, including height on map, suit stats, and more. Units gather experience in battle and can be leveled up to become even stronger. SD Gundam G Generation-0 was released for the Japanese PlayStation in 1999 and later re-released in the cheaper "Bandai the Best" product line.

Strategy / Turn-based strategy (TBS) / Tactical / Science fiction
A Nintendo DS exclusive entry into the long-running tactical RPG series, SD Gundam G Generation

Simulator / Strategy / Turn-based strategy (TBS) / Action / Science fiction
Just because this battle fits in the palm of your hand doesn't mean the stakes are small. On the contrary, this all-or-nothing fight will have you accessing guns, grenades, launchers, and weaponry of all sorts. Players assume command of an army that's out to reclaim a world that's been broken up by warring factions. The battle map is essentially a grid, and moving units is like moving chess pieces on a board -- each of the units can move a specific amount of spaces within this grid, and can only attack at a certain distance from specific enemies. Advance Wars features more than 115 maps, a map editor, head-to-head play via link cable, and an easy-to-understand tutorial mode for beginners.

Strategy / Turn-based strategy (TBS) / Tactical / Action / Science fiction
The sequel to the epic mecha war strategy title Vasteel. The sequel is more story-heavy than its predecessor, and has more clearly pronounced anime/manga aesthetics. Animated cut scenes occur between the missions and advance the story. Even during the large strategic battles, characters would often engage in dialogue, and scripted events might occur. The gameplay also underwent some changes. Vasteel 2 is, like its predecessor, a hex-based, turn-based strategy game with robotic combat; however, the action sequences are gone, and the battles now proceed automatically, as in most games of this genre. Robot production and financial management were also simplified or removed. However, the player can choose to use various types of weapons before engaging an enemy in combat. For example, robots can use melee attacks, bipedal tanks can use different laser beams, etc.

Shooter / Strategy / Turn-based strategy (TBS) / Science fiction
Released in 1997 on PlayStation.

Shooter / Strategy / Turn-based strategy (TBS) / Science fiction
Released in 1998 on Sega Saturn, by Japan Art Media.

Role-playing (RPG) / Strategy / Turn-based strategy (TBS) / Fantasy / Romance
Released in 1996 for the Sega Saturn, Sakura Taisen is the first game in the iconic Japanese game franchise. It combines strategy RPG elements with dating sim-style character interactions to make "A Storm of Romance amid Taishou Cherry Blossoms!"